Tim Nickel shared the workflow behind the Advostós Fishing Village scene, explained how the materials for the environment were created, and shared the rendering setup in Unreal Engine 5.
3D Generalist Marcin Solarz has shared a comprehensive breakdown of the Black Chasuble project, explaining how the asset was made using ZBrush, RealityCapture, and Substance 3D Painter.
Jamie Jamieson told us about his workflow behind the Chinese Vase 2 project, spoke about RealityCapture's strength, and gave some tips for beginner photogrammetry artists.
Photogrammetry Artist Olivier "3Dystopia" Mourey has shared the working process behind Reality VS Unreal Engine 5 project, explaining how the scene was recreated with RealityCapture and rendered in UE5.
Rhythm Gandhi and Vivek Surve showed the work behind the Flora in the Woods project, explained how RealityCapture helped capture the data, and discussed the rendering process.
Level Artist Xiaoyu Cu has shared a comprehensive breakdown of his photogrammetry workflow, explained how to create models using RealityCapture and render them in Unreal Engine, and spoke about getting started with photo-scanning.
The update brings an automated workflow for transferring datasets to Unreal Engine 5, the ability to export models to Sketchfab at no additional cost, and more.
Julien Rollin shared the working process behind the Black Star M+S Tire project, explained why RealityCapture was used, and talked about preparing textures for the work.
CB3DART has talked about material creation with the photogrammetry and manual work approach, discussed its advantages, and shared some tips on capturing images.
Muhammad Awais Azhar showed the workflow behind the Old Plant Pots project, shared some tips on capturing data for photogrammetry projects, and talked about bringing objects scanned with RealityCapture to 3D.
Pontus Ryman has told us about his photogrammetry workflow, spoke about the right weather conditions for scanning, and explained why RealityCapture is his software of choice when it comes to running the images through for a 3D model.