Найденные страницы с тегом pixel art всего 154266

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Creating a custom stack allocator for game engine - Engines and Middleware - GameDev.net

I'm currently reading through Game Engine Architecture Vol. 3 by Jason Gregory, and I've gotten to the section of memory management. I want to try and implement the custom stack allocator, but doesn't give any implementation details, and I'm not sure how to implement it.  I would say I'm a begi

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Is it in bad taste to include Russia and Ukraine in a game about running a restaurant chain? - Writing for Games - GameDev.net

I am making a restaurant chain simulation game that takes place on Earth in 2100 (actually it takes place in the Solar System and several of my interpretations of what nearby star systems would be like, but still). When on Earth, the player will be able to expand their chain worldwide. However, I ha

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MagnaludumMLC - GameDev.net

<p>MLC are a London-based art and animation outsourcing studio with a network of flexible, trusted freelance artists all over the world.</p><p>We cover the entire creative workflow of game development including:</p><ul><li>Design (2D, 3D, marketing assets, trailers, steam art etc)</li><li>Character creation</li><li>Concept art</li><li>Environments &amp; Level Design</li><li>Animation (2D &amp; 3D)</li><li>Pixel Art</li><li>UI/UX</li><li>VFX</li></ul><p>Our super passionate art outsourcing team are motivate

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The Upcoming Pixel Tablet Could be Running a 64-bit Only Version of Android 13

It has been around 5 years since Apple shifted to 64-bit only support with iOS 11. However, Android is still supporting the legacy 32-bit applications. However, we now have news that Google is in the process of switching to 64-bit only support, and last year's Android 12 was the first version to support these builds. […]

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C4 Benchmark (Language Modelling) | Papers With Code

The current state-of-the-art on C4 is Primer. See a full comparison of 5 papers with code.

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Creating a custom stack allocator for game engine - Engines and Middleware - GameDev.net

I'm currently reading through Game Engine Architecture Vol. 3 by Jason Gregory, and I've gotten to the section of memory management. I want to try and implement the custom stack allocator, but doesn't give any implementation details, and I'm not sure how to implement it. &nbsp;I would say I'm a begi

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Владельцы Google Pixel получили обновление Android 12 вместо Android 13. Сроки выхода двух запланированных обновлений случайно совпали - ITC.ua

Часть пользователей Pixel были сбиты с толку, получив обновление прошивки на Android 12 вместо анонсированного Google обновления до Android 13. Как стало ясно

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Власники Google Pixel 6 не зможуть відкотитися на Android 12 після встановлення Android 13 – Смартфони | iTechua

Власники Google Pixel 6 не зможуть відкотитися на Android 12 після встановлення Android 13.Останні новини Смартфони на сайті - iTechua. Свіжа стрічка новин сьогодні.

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Is it in bad taste to include Russia and Ukraine in a game about running a restaurant chain? - Writing for Games - GameDev.net

I am making a restaurant chain simulation game that takes place on Earth in 2100 (actually it takes place in the Solar System and several of my interpretations of what nearby star systems would be like, but still). When on Earth, the player will be able to expand their chain worldwide. However, I ha

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Google зареєструвала чотири моделі Pixel 7 у базі FCC – Смартфони | iTechua

Google зареєструвала чотири моделі Pixel 7 у базі FCC.Останні новини Смартфони на сайті - iTechua. Свіжа стрічка новин сьогодні.

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Art by _M_Alexa_ — Арт на DTF

#art #genshinImpact #_M_Alexa_

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Bezier curve control point - Math and Physics - GameDev.net

HiI have been using Bezier and convex hull libraries (C#) to try and make smooth border around rectangles and I'm trying use Quadratic bezier curves but the problem is I don't know how to calculate the middle control point.Here's a screenshot of what I got so far (yellow line is convex hull, curves

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Creating a custom stack allocator for game engine - Engines and Middleware - GameDev.net

I'm currently reading through Game Engine Architecture Vol. 3 by Jason Gregory, and I've gotten to the section of memory management. I want to try and implement the custom stack allocator, but doesn't give any implementation details, and I'm not sure how to implement it. &nbsp;I would say I'm a begi

Google brings many new features to the Pixel 4, Pixel 5 and Pixel 6 series with Android 13 public release - NotebookCheck.net News

Google is now allowing people to download a stable version of Android 13 on recent Pixel smartphones. Starting with the Pixel 4 series, Android 13 introduces numerous improvements and new features from last year's OS update. Google is preventing people from downgrading their Pixel 6a, Pixel 6 or Pixel 6 Pro from Android 13 to Android 12, though.

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How necessary are qualifications? - Games Career Development - GameDev.net

I am new to these forums and unfortunately I don't know where to post a question like this, so if it needs to be moved I understand. I assume it needs to be here. It's not really about business, but it is about career development. My question is more concerned with where to study more about game des

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Is it in bad taste to include Russia and Ukraine in a game about running a restaurant chain? - Writing for Games - GameDev.net

I am making a restaurant chain simulation game that takes place on Earth in 2100 (actually it takes place in the Solar System and several of my interpretations of what nearby star systems would be like, but still). When on Earth, the player will be able to expand their chain worldwide. However, I ha

NEW

Bezier curve control point - Math and Physics - GameDev.net

HiI have been using Bezier and convex hull libraries (C#) to try and make smooth border around rectangles and I'm trying use Quadratic bezier curves but the problem is I don't know how to calculate the middle control point.Here's a screenshot of what I got so far (yellow line is convex hull, curves