Hi Guys,I'm looking for a programmer who wants to work with me on;My game, Stellar Warfare, which is already on steam(unity)A scifi RTS inspired by Red Alert and Supreme Commander (unity)A classic egyptian or medieval citybuilding game (unreal)Beautiful open world cute panda platforming game (unity)
I'm getting started with Web Map Service (WMS) integration. https://www.ogc.org/standards/wmsThe system seems extremely straightforward, but I can't find a single working example on the entire Internet of how to actually use one. My goal is to fetch terrain height and color maps at various leve
I'm getting started with Web Map Service (WMS) integration. https://www.ogc.org/standards/wmsThe system seems extremely straightforward, but I can't find a single working example on the entire Internet of how to actually use one. My goal is to fetch terrain height and color maps at various leve
Hi Guys,I'm looking for a programmer who wants to work with me on;My game, Stellar Warfare, which is already on steam(unity)A scifi RTS inspired by Red Alert and Supreme Commander (unity)A classic egyptian or medieval citybuilding game (unreal)Beautiful open world cute panda platforming game (unity)
Hi Guys,I'm looking for a programmer who wants to work with me on;My game, Stellar Warfare, which is already on steam(unity)A scifi RTS inspired by Red Alert and Supreme Commander (unity)A classic egyptian or medieval citybuilding game (unreal)Beautiful open world cute panda platforming game (unity)
Hi Guys,I'm looking for a programmer who wants to work with me on;My game, Stellar Warfare, which is already on steam(unity)A scifi RTS inspired by Red Alert and Supreme Commander (unity)A classic egyptian or medieval citybuilding game (unreal)Beautiful open world cute panda platforming game (unity)
<p>I am an Engineer. I completed my engineering in Computer Science & Engineering. I am a Web & App Developer. I like playing cricket and volleyball. Apart from this I also like exploring new places, reading books, and watching movies. </p>
Hello all,I am currently working with a firm where I am developing a program that will convert their old assets to a new format, FBX. I am currently working on the skeletal meshes and I have a small bug that is taking me awhile to track down. For this model, there is a random bone rotation and one o
One of those standard questions, and I've solved this before, but can't find the answer right now.Given: omega: Angular velocity as a vector (direction is the axis, length is the speed in radians/sec), q0: Original orientation, as a normalized quaterniont: time, a scalarCompute the new ori
One of those standard questions, and I've solved this before, but can't find the answer right now.Given: omega: Angular velocity as a vector (direction is the axis, length is the speed in radians/sec), q0: Original orientation, as a normalized quaterniont: time, a scalarCompute the new ori
One of those standard questions, and I've solved this before, but can't find the answer right now.Given: omega: Angular velocity as a vector (direction is the axis, length is the speed in radians/sec), q0: Original orientation, as a normalized quaterniont: time, a scalarCompute the new ori