We talk to John Krajewski from Strange Loop Games, project lead on IGF finalist Vessel, nominated for Technical Excellence
A brief overview of the series.
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Assert fells tree inforest of code. But no oneAround. Heisenbug?Eyelids heavy andno more Dew. How can I work?Need more power-ups!
So, EA invited some press folks recently to show off some games. The game I'm working on, Sims 2 Console, has been getting really good revi
I think this pretty much sums up my opinion on the GTA thing*shakes head and wanders away*
Almost there...So close!
*blink blink*I think I'll sleep...now...*thump*
Yes, I'm still alive.Really.The last few months have been some of the most intense (and enjoyable!) of my life. I've dived into a new (to me
I was re-reading old journal entries tonight and I noticed a couple things:1) I don't update much any more.2) My life has changed a LOT in t
I hate layoffs. Just in general. Even when you "survive", it's suddenly not such a fun place to work any more.I've been through far too m
Well, looks like I'm going to GDC this year after all. I didn't think I'd have money, but that seems to have changed. I won't have a Gigap
Given the following choices, what would YOU do?1) Become a Technical Director on a small project for current-gen console technology. This wo
Well, given the choices in my previous entry, I finally made a decision to go with option 2. I told my boss. Then the lead for the project
I last wrote in this journal in 2006 and my life as a programmer has definitely taken some interesting turns. Since I started at EA, I've
[size="2"][font="Courier New"][font="Microsoft Sans Serif"][size="3"]I'm currently working on the architecture for how the game will do path
So, Week of Awesome iII is starting soon. I didn't have a chance to compete last year, but I'm giving it a go this time.I'll be working toge
ThemeI was fairly confident before the competition that if anything were to be made, it would most likely be a 2D platformer, or puzzle-base
TodayWe discussed some more mechanics and tried to do some scoping. Will probably have to reduce scope slightly later on, but we'll burn tha
I got the first placeholder animation today, which I added. Currently I'm using the same one for both movement and idle, and it's very likel
So today most level art got an upgrade. I also added ladders and made you able to climb them, and adjusted some camera settings.I still need
Making levels for this thing is difficult.Added some music to the game.Made the level pieces swappable based on input, instead of being hard
There might be a part 2 to this later on, not sure how late I'll stay up working on it (it's already 2:30 AM).So today was fairly good. Mana
Right, so there wasn't a Day 6 part 2 -- when I was finished for the day I was just too tired to spend time writing a new journal entry.Afte
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