I'm working through implementing TAA in my renderer and I am wondering how I might remove the jitter before I output the velocity to my texture to store. I've shown below how I am adding jitter the projection matrix and also the current calculation for my velocity values. Would appreciate any i
What is your guys prefered program of choice for 2D Art? Is Illustrator, Photoshop, Gimp, Inkscape etc. I am about to start learning 2D art converting over from my programming background and becoming a "jack of all trades". Do most people when making an animation cycle just put the previous frame in
Hi everyone!Recently I've been generating a proceduraly generated terrain using OpenSimplex FastNoise. Everything has been going fine until I wanted to add biomes. If I have a mountain biome and then a flatlands biome, the difference is huge and looks like a chunk error. I am wondering how to solve
I'm working through implementing TAA in my renderer and I am wondering how I might remove the jitter before I output the velocity to my texture to store. I've shown below how I am adding jitter the projection matrix and also the current calculation for my velocity values. Would appreciate any i
Hello,Keeping the pitch simple. I'm working on a sidescrolling 2D platformer. I need help with graphics creation for the game (Style: digital/futuristic). Also, a programmer who can help me with programming some of the more complex mechanics (e.g. boss fights).I've been working in Unity, I have the
Hi, I’m making a game from scratch using C++ and SDL2 for learning purposes and I’m trying to use composition. My current structure is having a game object class that is basically a container of components and when I create a new game object it gets added to a vector. Now the question I have is shou
I'm making a planet/space simulator and I am wondering what would be the best way to render a realistic star background. My requirements are:Is based on the procedurally-generated stars surrounding the system the player is in.Can be dynamically updated periodically as player moves a significant dist
What is your guys prefered program of choice for 2D Art? Is Illustrator, Photoshop, Gimp, Inkscape etc. I am about to start learning 2D art converting over from my programming background and becoming a "jack of all trades". Do most people when making an animation cycle just put the previous frame in