Найденные страницы с тегом godot всего 110756

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Where could I explore network architecture of successfull networking games? - Networking and Multiplayer - GameDev.net

It is good to study the experience of other gamedev teams which developed something successfull before start to do something. I am looking for any pubicly available industrial experience, which relates to network architecture of popular games. I am interested in challenges which team overcame during

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Are transformation hierarchies necessary? - General and Gameplay Programming - GameDev.net

I am once again re-architecting my hobby engine and have a philosophical/design question about whether or not game objects/entities should have hierarchical transforms. In other words, if object A is a parent to object B, should object B's transformation be defined relative to object A, or should it

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How to make scrolling for window - General and Gameplay Programming - GameDev.net

I make simple immediate mode gui for myself and I don't know how to make right scrolling for window content. Itried to use two 2 ways. First I add scrolling delta to window content. Second I try to use simple formula (scroll y / scroll height) * window content size. But I get the same probleem when

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Are transformation hierarchies necessary? - General and Gameplay Programming - GameDev.net

I am once again re-architecting my hobby engine and have a philosophical/design question about whether or not game objects/entities should have hierarchical transforms. In other words, if object A is a parent to object B, should object B's transformation be defined relative to object A, or should it

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GDNet Personal Superstar - GDNet Comments, Suggestions, and Ideas - GameDev.net

Hello, GDNet! I have an idea that you may like. I'm a model, a boxer and a game developer. Yesterday my popular (not game related) blog on a russian site (pikabu) was blocked and I'd like to shine here in my personal blog at GDNet if you let me.   The most my entries will not be

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Are transformation hierarchies necessary? - General and Gameplay Programming - GameDev.net

I am once again re-architecting my hobby engine and have a philosophical/design question about whether or not game objects/entities should have hierarchical transforms. In other words, if object A is a parent to object B, should object B's transformation be defined relative to object A, or should it

NEW

Are transformation hierarchies necessary? - General and Gameplay Programming - GameDev.net

I am once again re-architecting my hobby engine and have a philosophical/design question about whether or not game objects/entities should have hierarchical transforms. In other words, if object A is a parent to object B, should object B's transformation be defined relative to object A, or should it

NEW

GDNet Personal Superstar - GDNet Comments, Suggestions, and Ideas - GameDev.net

Hello, GDNet! I have an idea that you may like. I'm a model, a boxer and a game developer. Yesterday my popular (not game related) blog on a russian site (pikabu) was blocked and I'd like to shine here in my personal blog at GDNet if you let me.   The most my entries will not be