Найденные страницы с тегом games всего 234922

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Low-cost irradiance indirect lighting? - Graphics and GPU Programming - GameDev.net

I'm looking for a solution to handle indirect lighting of dynamic objects for low-end hardware (integrated graphics and GPUs that end with __50). I've done hand-placed environment probe volumes in the past with pretty good results. These are basically a box volume of any dimensions inside which an o

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Saudi Arabia Is Investing $37.8bn in the Gaming Industry

The investment is a part of the kingdom's effort to become "the ultimate global hub for the games and esports sector by 2030."

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TheExtendedVersion1 - GameDev.net

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«Менш як за добу отримали понад 100 заявок». Львівська gamedev-компанія CharStudio запустила освітній IT-проєкт з безкоштовними курсами | dev.ua

Львівська геймдев-компанія CharStudio, що займається  розробкою мобільних ігор в категоріях Puzzle і Match 3 Games для ринків США/Європи (більше 10 млн завантажень), запустила освітній IT-проєкт за сім днів перед війною.

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Dragon Age: Dreadwolf Targets Both New Players and Fans

Dragon Age: Dreadwolf writers said that the upcoming title will be both rewarding for the fans with the knowledge of the series and new players who know nothing about the franchise.

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An sRGB Conversion Experience - Graphics and GPU Programming - GameDev.net

In the course of preparing my (D3D11) renderer to move towards HDR-capable rendering, I've taken the long-overdue step of moving from sRGB-ignorant rendering to sRGB-compliant. I thought it may be illuminating to share my experience, and see if anyone had thoughts and/or similar issues.One handy mig

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How essential Data Structure and OOPS are to Game Development? - For Beginners - GameDev.net

Hi all, I am new to Game Dev but have been coding in C,C++,C and Python, so I have knowledge about coding concepts, but haven't been coding for a year or more. I have been out of touch with Data Structures specifically, OOPS have been utilised heavily in Unity. How important is it to Game Dev and wh

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OpenGL vs D3D11 performance in 2022 - Graphics and GPU Programming - GameDev.net

Having been some time away from active graphics programming, thought I'd try my hand with a forward+ style renderer. I first got it working on D3D11, but in the interest of other platform compability I also ported it to OpenGL3.2. Not looking into D3D12 or Vulkan yet, just got it running with the “e

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Франшиза To the Moon получит пляжный эпизод - Shazoo

Студия Freebird Games анонсировала необычное продолжение душевной серии To The Moon. Следующая игра франшизы не станет полноценным продолжением — вместо этого нас ждет... пляжный эпизод под названием Just A To...

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Large(-ish) scale battle between 2 armies - Game Design and Theory - GameDev.net

I'm wanting to create a battle scenario between two armies, that for purposes of analogy might be akin to a Civilization game where units bump into other units and engage into combat. The difference here is that I want to make those battle have a larger scale (around 100 vs 100). That being the only

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Game Engine Programming 032.1 - DirectX (DXGI) Swap Chain | C++ Game Engine - The Game Engine Programming Series - GameDev.net

Right now we're in the middle of implementing a DirectX 12 renderer and so far we've created a d3d12 device, a command structure to submit w