Найденные страницы с тегом game engine всего 269864

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Creating a custom stack allocator for game engine - Engines and Middleware - GameDev.net

I'm currently reading through Game Engine Architecture Vol. 3 by Jason Gregory, and I've gotten to the section of memory management. I want to try and implement the custom stack allocator, but doesn't give any implementation details, and I'm not sure how to implement it.  I would say I'm a begi

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Is it in bad taste to include Russia and Ukraine in a game about running a restaurant chain? - Writing for Games - GameDev.net

I am making a restaurant chain simulation game that takes place on Earth in 2100 (actually it takes place in the Solar System and several of my interpretations of what nearby star systems would be like, but still). When on Earth, the player will be able to expand their chain worldwide. However, I ha

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MagnaludumMLC - GameDev.net

<p>MLC are a London-based art and animation outsourcing studio with a network of flexible, trusted freelance artists all over the world.</p><p>We cover the entire creative workflow of game development including:</p><ul><li>Design (2D, 3D, marketing assets, trailers, steam art etc)</li><li>Character creation</li><li>Concept art</li><li>Environments &amp; Level Design</li><li>Animation (2D &amp; 3D)</li><li>Pixel Art</li><li>UI/UX</li><li>VFX</li></ul><p>Our super passionate art outsourcing team are motivate

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Creating a custom stack allocator for game engine - Engines and Middleware - GameDev.net

I'm currently reading through Game Engine Architecture Vol. 3 by Jason Gregory, and I've gotten to the section of memory management. I want to try and implement the custom stack allocator, but doesn't give any implementation details, and I'm not sure how to implement it. &nbsp;I would say I'm a begi

How to install that latest version of Docker on AlmaLinux | TechRepublic

Jack Wallen shows you how to replace Podman on AlmaLinux 9 with the Docker CE runtime engine.

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Meet Tobias, the Creator of DALL·E's Game | HackerNoon

Tobias W. Kaiser, the creator of DALL·E's Game, speaks to HackerNoon about Web3, technology, and DAO.

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В Evil Dead: The Game добавят главную героиню "Черной книги" 2013 года - Shazoo

Студия Saber Interactive анонсировала нового персонажа для ассиметричного хоррор-экшена Evil Dead: The Game. Следующей героиней игры станет Миа Аллен — главная героиня перезапуска "Зловещие мертвецы: Черная книга" 2013 года. Миа...

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Is it in bad taste to include Russia and Ukraine in a game about running a restaurant chain? - Writing for Games - GameDev.net

I am making a restaurant chain simulation game that takes place on Earth in 2100 (actually it takes place in the Solar System and several of my interpretations of what nearby star systems would be like, but still). When on Earth, the player will be able to expand their chain worldwide. However, I ha

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EA's Epic Mistake Allowed FIFA 23 to Be Pre-Purchased for $0.06 | PCMag

EA will honor all pre-purchases made at this price even though the game is meant to cost $70.

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Ролевой экшен Thymesia получил первые неоднозначные оценки прессы и 15-минутный геймплейный ролик

В преддверии выхода ролевого экшена Thymesia от тайваньской студии OverBorder и издательства Team17 издание Game Informer опубликовало 15 минут геймплея игры.

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Ролевой экшен Thymesia получил первые неоднозначные оценки прессы и 15-минутный геймплейный ролик

В преддверии выхода ролевого экшена Thymesia от тайваньской студии OverBorder и издательства Team17 издание Game Informer опубликовало 15 минут геймплея игры.

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Bezier curve control point - Math and Physics - GameDev.net

HiI have been using Bezier and convex hull libraries (C#) to try and make smooth border around rectangles and I'm trying use Quadratic bezier curves but the problem is I don't know how to calculate the middle control point.Here's a screenshot of what I got so far (yellow line is convex hull, curves

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Creating a custom stack allocator for game engine - Engines and Middleware - GameDev.net

I'm currently reading through Game Engine Architecture Vol. 3 by Jason Gregory, and I've gotten to the section of memory management. I want to try and implement the custom stack allocator, but doesn't give any implementation details, and I'm not sure how to implement it. &nbsp;I would say I'm a begi

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The Witcher 4 на Unreal Engine 5 — фанатское концепт-видео демонстрирует впечатляющую лицевую анимацию персонажей - ITC.ua

Следующая игра серии The Witcher будет работать на движке Unreal Engine 5 – поклонники франшизы ожидают, что ее графика будет выглядеть потрясающе. Новое

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How necessary are qualifications? - Games Career Development - GameDev.net

I am new to these forums and unfortunately I don't know where to post a question like this, so if it needs to be moved I understand. I assume it needs to be here. It's not really about business, but it is about career development. My question is more concerned with where to study more about game des

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Is it in bad taste to include Russia and Ukraine in a game about running a restaurant chain? - Writing for Games - GameDev.net

I am making a restaurant chain simulation game that takes place on Earth in 2100 (actually it takes place in the Solar System and several of my interpretations of what nearby star systems would be like, but still). When on Earth, the player will be able to expand their chain worldwide. However, I ha

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80 Level Talent

80 LEVEL Talent is a premium job matching service for digital, creative, and video game companies and studios.

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Bezier curve control point - Math and Physics - GameDev.net

HiI have been using Bezier and convex hull libraries (C#) to try and make smooth border around rectangles and I'm trying use Quadratic bezier curves but the problem is I don't know how to calculate the middle control point.Here's a screenshot of what I got so far (yellow line is convex hull, curves