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Low-cost irradiance indirect lighting? - Graphics and GPU Programming - GameDev.net

I'm looking for a solution to handle indirect lighting of dynamic objects for low-end hardware (integrated graphics and GPUs that end with __50). I've done hand-placed environment probe volumes in the past with pretty good results. These are basically a box volume of any dimensions inside which an o


TheExtendedVersion1 - GameDev.net

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An sRGB Conversion Experience - Graphics and GPU Programming - GameDev.net

In the course of preparing my (D3D11) renderer to move towards HDR-capable rendering, I've taken the long-overdue step of moving from sRGB-ignorant rendering to sRGB-compliant. I thought it may be illuminating to share my experience, and see if anyone had thoughts and/or similar issues.One handy mig


How essential Data Structure and OOPS are to Game Development? - For Beginners - GameDev.net

Hi all, I am new to Game Dev but have been coding in C,C++,C and Python, so I have knowledge about coding concepts, but haven't been coding for a year or more. I have been out of touch with Data Structures specifically, OOPS have been utilised heavily in Unity. How important is it to Game Dev and wh