I'm working through implementing TAA in my renderer and I am wondering how I might remove the jitter before I output the velocity to my texture to store. I've shown below how I am adding jitter the projection matrix and also the current calculation for my velocity values. Would appreciate any i
What is your guys prefered program of choice for 2D Art? Is Illustrator, Photoshop, Gimp, Inkscape etc. I am about to start learning 2D art converting over from my programming background and becoming a "jack of all trades". Do most people when making an animation cycle just put the previous frame in
Hi everyone!Recently I've been generating a proceduraly generated terrain using OpenSimplex FastNoise. Everything has been going fine until I wanted to add biomes. If I have a mountain biome and then a flatlands biome, the difference is huge and looks like a chunk error. I am wondering how to solve
Start your journey toward mastering all aspects of the field of Data Science with this focused list of in-depth self-learning resources. Curated with the beginner in mind, these recommendations will help you learn efficiently, and can also offer existing professionals useful highlights for review or help filling in any gaps…
I'm working through implementing TAA in my renderer and I am wondering how I might remove the jitter before I output the velocity to my texture to store. I've shown below how I am adding jitter the projection matrix and also the current calculation for my velocity values. Would appreciate any i
Hello,Keeping the pitch simple. I'm working on a sidescrolling 2D platformer. I need help with graphics creation for the game (Style: digital/futuristic). Also, a programmer who can help me with programming some of the more complex mechanics (e.g. boss fights).I've been working in Unity, I have the
Hi, I’m making a game from scratch using C++ and SDL2 for learning purposes and I’m trying to use composition. My current structure is having a game object class that is basically a container of components and when I create a new game object it gets added to a vector. Now the question I have is shou
I'm making a planet/space simulator and I am wondering what would be the best way to render a realistic star background. My requirements are:Is based on the procedurally-generated stars surrounding the system the player is in.Can be dynamically updated periodically as player moves a significant dist
What is your guys prefered program of choice for 2D Art? Is Illustrator, Photoshop, Gimp, Inkscape etc. I am about to start learning 2D art converting over from my programming background and becoming a "jack of all trades". Do most people when making an animation cycle just put the previous frame in