Найденные страницы с тегом 3d всего 226845

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3D Secure v.2 Business Safety Protocol | HackerNoon

3D Secure 2.X guarantees a security for online businesses and consumers paired with a seamless transaction experience and high conversion rate on payments.

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Are transformation hierarchies necessary? - General and Gameplay Programming - GameDev.net

I am once again re-architecting my hobby engine and have a philosophical/design question about whether or not game objects/entities should have hierarchical transforms. In other words, if object A is a parent to object B, should object B's transformation be defined relative to object A, or should it

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How to make scrolling for window - General and Gameplay Programming - GameDev.net

I make simple immediate mode gui for myself and I don't know how to make right scrolling for window content. Itried to use two 2 ways. First I add scrolling delta to window content. Second I try to use simple formula (scroll y / scroll height) * window content size. But I get the same probleem when

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Are transformation hierarchies necessary? - General and Gameplay Programming - GameDev.net

I am once again re-architecting my hobby engine and have a philosophical/design question about whether or not game objects/entities should have hierarchical transforms. In other words, if object A is a parent to object B, should object B's transformation be defined relative to object A, or should it

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GDNet Personal Superstar - GDNet Comments, Suggestions, and Ideas - GameDev.net

Hello, GDNet! I have an idea that you may like. I'm a model, a boxer and a game developer. Yesterday my popular (not game related) blog on a russian site (pikabu) was blocked and I'd like to shine here in my personal blog at GDNet if you let me.   The most my entries will not be

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Are transformation hierarchies necessary? - General and Gameplay Programming - GameDev.net

I am once again re-architecting my hobby engine and have a philosophical/design question about whether or not game objects/entities should have hierarchical transforms. In other words, if object A is a parent to object B, should object B's transformation be defined relative to object A, or should it

NEW

Are transformation hierarchies necessary? - General and Gameplay Programming - GameDev.net

I am once again re-architecting my hobby engine and have a philosophical/design question about whether or not game objects/entities should have hierarchical transforms. In other words, if object A is a parent to object B, should object B's transformation be defined relative to object A, or should it

NEW

GDNet Personal Superstar - GDNet Comments, Suggestions, and Ideas - GameDev.net

Hello, GDNet! I have an idea that you may like. I'm a model, a boxer and a game developer. Yesterday my popular (not game related) blog on a russian site (pikabu) was blocked and I'd like to shine here in my personal blog at GDNet if you let me.   The most my entries will not be

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CG-SSD: Corner guided single stage 3D object detection from LiDAR point cloud - ScienceDirect

Detecting accurate 3D bounding boxes of the object from point clouds is a major task in autonomous driving perception. At present, the anchor-based or…

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Molecular engineering and activity improvement of acetylcholinesterase inhibitors: Insights from 3D-QSAR, docking, and molecular dynamics simulation studies - ScienceDirect

The carbamate molecule rivastigmine was found to possess promising anti-acetylcholinesterase activity, enabling to target and occupy choline binding s…

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Hydrazinium cation mixed FAPbI3-based perovskite with 1D/3D hybrid dimension structure for efficient and stable solar cells - ScienceDirect

FAPbI3 has been greatly developed in Perovskite solar cells (PSCs) profiting from their narrow bandgap, high panchromatic absorption and long carrier …

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Three-dimensional velocity measurements in annular diffuser segments including the effects of upstream strut wakes - ScienceDirect

Experiments were performed to provide 3D velocity data for CFD validation on the flow in two annular diffuser segments with straight inner walls and a…

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Development and validation of an MRI-based method for 3D particle concentration measurement - ScienceDirect

A novel method, denoted MRP (short for Magnetic Resonance Particle concentration), was developed to obtain 3D volume fraction measurements for a dispe…

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Enriching MRI mean flow data of inclined jets in crossflow with Large Eddy Simulations - ScienceDirect

Measurement techniques such as Magnetic Resonance Velocimety (MRV) and Magnetic Resonance Concentration (MRC) are useful for obtaining 3D time-average…

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Demonstration of the high-security 3D-CAP scheme in multi-core fiber transmission - ScienceDirect

In this paper, the high-security three-dimensional (3D) carrier-less amplitude-phase (CAP) modulation based on 3D space constellation masking in multi…

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THE EFFECTS OF TURBULENCE ON BLUFF-BODY MEAN FLOW - ScienceDirect

This paper describes the results of our recent investigation on the effects of turbulence on the mean flow past 3D and 2D bluff bodies. Emphasis is pl…