Найденные страницы с тегом 2d всего 131696

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Are transformation hierarchies necessary? - General and Gameplay Programming - GameDev.net

I am once again re-architecting my hobby engine and have a philosophical/design question about whether or not game objects/entities should have hierarchical transforms. In other words, if object A is a parent to object B, should object B's transformation be defined relative to object A, or should it

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How to make scrolling for window - General and Gameplay Programming - GameDev.net

I make simple immediate mode gui for myself and I don't know how to make right scrolling for window content. Itried to use two 2 ways. First I add scrolling delta to window content. Second I try to use simple formula (scroll y / scroll height) * window content size. But I get the same probleem when

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Are transformation hierarchies necessary? - General and Gameplay Programming - GameDev.net

I am once again re-architecting my hobby engine and have a philosophical/design question about whether or not game objects/entities should have hierarchical transforms. In other words, if object A is a parent to object B, should object B's transformation be defined relative to object A, or should it

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GDNet Personal Superstar - GDNet Comments, Suggestions, and Ideas - GameDev.net

Hello, GDNet! I have an idea that you may like. I'm a model, a boxer and a game developer. Yesterday my popular (not game related) blog on a russian site (pikabu) was blocked and I'd like to shine here in my personal blog at GDNet if you let me.   The most my entries will not be

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Are transformation hierarchies necessary? - General and Gameplay Programming - GameDev.net

I am once again re-architecting my hobby engine and have a philosophical/design question about whether or not game objects/entities should have hierarchical transforms. In other words, if object A is a parent to object B, should object B's transformation be defined relative to object A, or should it

NEW

Are transformation hierarchies necessary? - General and Gameplay Programming - GameDev.net

I am once again re-architecting my hobby engine and have a philosophical/design question about whether or not game objects/entities should have hierarchical transforms. In other words, if object A is a parent to object B, should object B's transformation be defined relative to object A, or should it

NEW

GDNet Personal Superstar - GDNet Comments, Suggestions, and Ideas - GameDev.net

Hello, GDNet! I have an idea that you may like. I'm a model, a boxer and a game developer. Yesterday my popular (not game related) blog on a russian site (pikabu) was blocked and I'd like to shine here in my personal blog at GDNet if you let me.   The most my entries will not be

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Two-dimensional MWW-type zeolite membranes for efficient dye separation and water purification - ScienceDirect

Two-dimensional (2D) zeolites provide inspiring opportunities for the exploitation of ultra-thin molecular sieve membranes, but it is rarely applied i…

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Two-dimensional solitons in triangular photonic lattices with parity-time symmetry - ScienceDirect

We report the existence and stability of two-dimensional (2D) fundamental, dipole-mode, vortex, and multipole solitons in parity-time (PT) symmetric t…

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Hydrogen dissociation in Li-decorated borophene and borophene hydride: An ab-initio study - ScienceDirect

Lithium (Li) dopants have garnered attention as a means to enhance hydrogen (H2) binding energies and capacities in 2D boron-based materials. However,…

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Enhanced hydrogen evolution via in situ generated 2D black phosphorous nanocomposites at the liquid/liquid interfaces - ScienceDirect

The mimicry of bio-membrane with a liquid/liquid interface between two immiscible electrolyte solutions is intrinsically defect-free to study catalysi…

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Global structure search for new 2D PtSSe allotropes and their potential for thermoelectirc and piezoelectric applications - ScienceDirect

Two new phases of pentagon-based 2D PtSSe , named α-penta- and β-penta-PtSSe, are identified based on global structure search method. We demonstrate t…

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Topological Surface States: A New Type of 2D Electron Systems - ScienceDirect

Topological Surface States (TSS) represent new types of two dimensional electron systems with novel and unprecedented properties distinct from any qua…

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THE EFFECTS OF TURBULENCE ON BLUFF-BODY MEAN FLOW - ScienceDirect

This paper describes the results of our recent investigation on the effects of turbulence on the mean flow past 3D and 2D bluff bodies. Emphasis is pl…

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Building patterns by traveling dipoles and vortices in two-dimensional periodic dissipative media - ScienceDirect

We analyze pattern-formation scenarios in the two-dimensional (2D) complex Ginzburg–Landau (CGL) equation with the cubic–quintic (CQ) nonlinearity and…

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A quasi-transport integral variational nodal method for homogeneous nodes based on the 2D/1D method - ScienceDirect

There is a pressing need to reduce the computational costs of methods for solving neutron transport problems while maintaining these methods' accuracy…