Graphics - GameDev.net
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Extreme 2D Graphics... - Graphics and GPU Programming - GameDev.net
Hi there! I'm curious about one thing: what cewl effects can be achived using today's graphics hardware for 2D (!!) games? Imagine a simple sidescrolling Jump & shoot & run or a top down RTS style game... Of course there's classical stuff like alpha blending or particle systems...
3d Graphics Fundamentals - Graphics and GPU Programming - GameDev.net
Hi , I am reading a book on Graphics Programming "Introduction to Computer Graphics" by Foley et al. This book is pretty old.Explaining fundamentals in good details. While implementation of any concept it takes PHIGS as example.I have heard that those technologies have become outdated now.
Graphics jobs comparison - Graphics and GPU Programming - GameDev.net
I hope this is not OT. I recently discovered that the manufacturing industry needs graphics programmer/specialist as well. I am interested in your opinions/preferences comparing graphics programmer/specialists positions in these fields. For starters, below is my opinion 1) Typical console/PC games
2 graphics cards - Graphics and GPU Programming - GameDev.net
Does anyone know if it's possible to have 2 graphics cards in one PC? I'm probably going to buy a new graphics card, and I'm wondering if I'm going to have to uninstall the old one. Mike http://www.coolgroups.com/forum
Mobile Graphics? - Graphics and GPU Programming - GameDev.net
Hi there, A quick question. Where would you go if you wanted to find information about mobile graphics programming? What would be your first port of call? Thanks Marque Pierre Sondergaard
vector graphics library - Graphics and GPU Programming - GameDev.net
Hi, I'd like to add some 2D vector graphics to my existing OpenGL application. Something to render nice looking text, draw my own scroll bars, buttons etc. I'm currently using Win32 controls, but I'd like to replace them with something better looking. Maybe even something that would call a callba
Time shift graphics? - Graphics and GPU Programming - GameDev.net
I have played the time shift demo. The game looks really cool. However, I noticed that the main character does not have too many polygons, compared to doom or fear for instance. Why is that? Thanks in advance. [Edited by - The C modest god on February 13, 2006 4:01:39 AM]
2D graphics - Graphics and GPU Programming - GameDev.net
i have a couple of questions that I am trying to find answers for to help me revise for an upcomming exam. what are the essential game design and gameplay differences between 2D and 3D graphic games? on which gaming platforms do we currently find the majority of 2D graphic games. as 3D game hard
graphics card's frequencies - Graphics and GPU Programming - GameDev.net
I'm wonder about the 3 frequencies, seen on the NVIDIA site: GeForce 9600 GT Stream Processors 64 Core Clock (MHz) 650 MHz Shader Clock (MHz) 1625 MHz Memory Clock (MHz) 900 MHz Memory Amount 512MB Memory Interface 256-bit Memory Bandwidth (GB/sec) 57.6 Texture Fill Rate (billion/
Graphics Engine vs Graphics Rendering Program - Graphics and GPU Programming - GameDev.net
Can u tell me what is the difference between a Graphics Engine and a Graphics rendering program?. Can a graphics engine be called as a rendering program?
Graphics API independance - Graphics and GPU Programming - GameDev.net
Hi everyone I would like to design my engine in such a way that it is possible to use both OpenGL and Direct3d. I want to take these two API's and fit them into modules, so my engine can use either one of them. I want to design an interface that is capable of wrapping up both OpenGL and Direct
OpenGL graphics cards. - Graphics and GPU Programming - GameDev.net
Hey guys. I have been doing a lot of OpenGL programming and I was wondering if someone could recommend a graphics card for OpenGL 3.0. I want a card that will be sufficient for all my graphics programming for a while and I admittedly dont know much about hardware so if you have any recommendations a