Hi guys,This will be the place where I will keep you up to date you on the latest Playniax game templates and assets.Most of it you can find on itch.io also.Some of our assets are free, some of them are not. For starters, I just released the game template 'keep-mining' https://playniax.it
Hi guys,This will be the place where I will keep you up to date you on the latest Playniax game templates and assets.Most of it you can find on itch.io also.Some of our assets are free, some of them are not. For starters, I just released the game template 'keep-mining' https://playniax.it
I'm developing a 2D adventure game but I don't have any graphics assets. Does anyone know of any web-resource with free graphics resources for games ? Thanks,
We are currently in-between projects and are offering high quality cheap game assets to anyone interested. Check out our work on http://www.dimension-z.net and mail us on sales@dimension-z.net if your interested.
Wondering, is there any rule of thumb on how many times a piece of asset can be repeated in a stage before it gets either noticed that its repeated, or it feels repeatative? or can anyone refer me to any articles about asset planning? I am basically designing a small village, about 10 or so ho
I'm making a 2d game in C++ with SDL. I put all my images into giant 7z archives, and use PhysFS for all the file access, which works great, except for one problem: it usually takes 100-200ms per image to load, which produces unacceptable lag at certain points. I figured that if I tried to pre
So I'm trying to decide how some of my game ideas could turn into a reality. The first of which is perspective. Now I'm not fantastic at drawing but I can model.
So, with that in mind, what is the best way to approach modeling in 3D and converting it into an isometric asset that can be
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Not sure if I'm in the right forum, please move if needed. I am wondering how to protect game assets from being pirated. I mean, if I have a game client with images, scripts and models.... is it possible to package the files into one or many files (compressed, encrypted..) so that the game cli
Hi everyone, I'm currently developing a small 2D side-scroller in SDL for Linux and Windows. I'm storing the game assets (just a bunch of .png images) in the same folder as the .exe. This is probably a noob question, but I can't seem to find answers elsewhere: is there any way I can somehow make
Hi All,
We are a new design studio, creating graphical assets for game developers. We responded to the game dev community in creating entire themes with seamless and beautiful art ready to be inserted/used with your game code or game builder. Our themes consist of assets including anima
[No Topic Prefix because I'm in between Python & Sharp; Can't figure out which is going to render the best results because, quite frankly, and don't tell anyone (whispers-) "I actually just became interested in learning a language."]
Naturally, like many others that decide to try their hand at g
Hiya, I'm using a package file format to group assets together on disk, and I've been thinking about how to organize the various packages. I've come up with two ways of doing this, and I was hoping someone can suggest one over the other. The first is to divide assets into actor package
Hello, I am looking for a recommendation for a site that sells prebuilt art assets or for offers them for free. We are looking for some placeholder/demo art to prototype with.For example one site that were looking at is:http://www.thegamecreators.com/http://www.3drt.com/3dm/3dm.htmhttp://www.3d
If you get people to create assets for you (graphics, art, music, etc.) what are the laws on who owns these assets? It is really a double question.If you pay for those assets are they yours? If you don't pay for it but they are given to you (for use in your game) are they still yours?Do they ha
I have several questions concerning resolution. The first thing I'm wondering is, if I allow users of a game to change resolution, by how much do I scale the different sprites/logos/HUD? Is there some sort of formula to this? Second, let's say I want my game to be crisp/clear in 1080p reso
I've been trying to set up a custom asset. I've set up a UFactory and I can create the assets from the right-click content menu, but if I create two the first one disappears, and then a short time later the second one also disappears. They've never saved.
They are not marked as transient and I've b
I'm presented with a problem in my framework right now, which has to do with storing and reading assets in my own format in order to create a data driven asset pipeline which won't feel bad to work with. I'm at a stage where loading models by file name has far overstayed its welcome, going through t