how would i go about making an animation for sprites? i understand the animation is basically a lot of frames of the sprite in differing positions (duh), but how do i get them to do that, then insert them into my game? im doing it in SDL... gibson thanks!
Hi, I am rather new to programming and I have a question about animation. Here's a theoric example: imagine that there are 2 variables and one evolves based on the other one, let's say that the width of a rectangle on screen evolves based on time. So, when time is equal t
I want to create an engine so i can use it as a show case to potential game studios. I want to start by creating an Animation System. I just finished reading this article which i thought was great, it actually did open my eyes, and made me read other articles. http://www.gamasutra.com/features/199
Hmm i think i may have found my nac I was reading my C++ book last night and was starting to get upset cuz it didnt make any sence to me so i figured id play around with my animation engine for a bit and man i had the best time i was up all night lol just learning basic stuff its true space 4.3 engi
i am doing some assignment work at university and i am writing about different animation techinques, i have written about inverse kinematics, procedural animation and crowd animation but i am having trouble finding some real world examples from movies, videogames etc... i was wondering if anyone cou
Hello everyone, I'am using SDL to work on a game. I'am not expected to finish it I just want to use it to learn from practice. Ok so I have arrive to the point where I have to use animation. I'am kind of stuck on how I should do it.The Sprite sheet I'am using is 128 by 192 and its a basic
I have a model created and animated in milkshape. Can someone tell me how would i make it animate in XNA studio ? Do i have to make some adjustment in milkshape and just render the file or is there a programing code behind that ? Greet's !
Hi everyone, I'm working with this 3D web applet software called Hypercosm for a simulation project. We have motion captured biped data that we would like to implement. However, while Hypercosm accepts linear-interpolation animation data, it does not support the use of the Skin or Physique modifi