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Split quad into triangles - Graphics and GPU Programming - GameDev.net
Some old models have suport for quads, while today quads are not really much suported so the solution is to split every quad into triangles. The problem for a quad [1, 2, 3, 4] there are 2 posibilities [1, 2, 3] and [3, 4, 1] or [2, 3, 4] and [4, 1, 2]. If all vertex of the quad have exactly the sam
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