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Collision prevention Block to Block in 3d Space - Math and Physics - GameDev.net
Hello,I am currently programming a Jump and Run Game with OpenGL and I don't know how I prevent the Kamera from moving into a Block. So far, there are only cubes in the Scene (length = 1) and the camera is a cuboid 1,2,1 (y is the upgoing coordinate).I am already able to check if the camera is
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