Apple seems to have prioritized the development of the operating system for its upcoming mixed-reality headset which likely caused other projects to suffer delays.
VR Developer and Lighting Artist Raqi Syed discussed the workflow behind Raise Ravens, an animated docu-memoir where she digitally resurrected her deceased father using Reallusion's Character Creator and iClone.
A cloud-based AR, VR, and 3D presentation platform, BRIO XR, has announced it is joining Adobe to contribute to the company's Creative Cloud 3D authoring.
The new Snapdragon Metaverse Fund is aimed to fuel the adoption of augmented and virtual reality across various fields including gaming, health, media, entertainment, education, and enterprise.
ALIEN Studio's Martin Vančo and Anton Tokoly shared how the studio managed to create an engaging experience in its horror VR title, Deadness, told us about the wheelchair mechanics, and revealed the future plans of the studio.
Vladimir Koščica talks about the intricacies of designing a multiplayer game that also supports VR and explains why lighting and texturing are crucial for setting the mood in the game.
Ricardo Teixeira from Amplify Creations talked to Oliver Pavicevic about his amazing VR Train scene and Deckard Render, a Unity tool developed by Oliver that helps simulate physical camera behavior akin to real-life cinematography.