Justin Nam talked about the work behind the Broken Rock project, explained how VR interactions were developed, and shared the technical aspects that helped the project management.
Arcadia VR CEO Vladimir Varenik discussed why the company chose to center on VR projects, told about the studio's flagship title, and shared what challenges developers who create games for VR could face.
Xander Clerckx and Wim Reygaert from Oisoi Studio discussed the development of their app Painting VR and explained the tricky techniques that were used to create the app's features.
Zrinko Kozlica talked about his exploration of VR workflows: utilizing Gravity Sketch, Microsoft Maquette, combining traditional and VR tools, and more.
Eric Giessmann talked about 3D painting in VR: tools, software, animation, its peculiarities and things to start with if you want to embark on this field.
Alex Dracott and his mates talked about the production of the epic Cyber Bow for Oculus: modeling, VFX texturing, arrow effect assembly, timing and more!
Justin Mayle talked about the amazing VR-game Farpoint and shared the way he created the environments. Alex Brown showed how skyboxes for this game were made.