HaptX's Joe Michaels spoke about the company's next-gen VR products, explained how its future haptic gloves will differ from others, and discussed HaptX's ultimate goal to create a full-body suit that can capture haptic feedback.
Escape Studios has partnered with Epic Games and ScreenSkills to launch a series of new training programs specializing in virtual production and Unreal Engine.
Inworld AI's Ilya Gelfenbeyn and Kylan Gibbs have told us about the tech behind their new developer platform for building AI-driven virtual characters, shared how to integrate their solution into games, and spoke about various use-cases for the platform.
William Faucher, a creator of educational content on YouTube, Mentor at CGSpectrum, has published a new tutorial, dedicated to Natural Camera Shake in UE.
Deepak Chetty, a virtual production explorer who has helped create the Realtime 3D Technical Art & Virtual Production Diploma at CG Spectrum, talked about his teaching techniques and discussed the advantages of using Unreal Engine in filmmaking.
Jacob Buck, Joji Tsuruga, David Hurtubise, and Philippe Rebours talked about Unreal Engine 4.23 features and discussed virtual production in UE4 for Fortnite.
Ricardo Teixeira discussed the technology behind Amplify Texture and shared some of the ways this tool can help build more realistic beautiful materials.