Superbloom CEO and co-founder Emily Yim has told us about the reasoning for creating the studio, talked about the games designed with women’s interests in mind, and spoke about current trends in the lifestyle space.
Playdew talked about the mechanics behind its puzzle adventure Lost Twins 2, discussed the technology used in the game, and shared the difficulties a small company has to face in Pakistan.
The acquisition will become a part of Epic's "marketplace ecosystem" vision. The company will keep operating as a standalone marketplace and music community.
Tencent acquires Inflexion from Improbable. The studio will keep working on Nightingale that now will be "a more intimate, single-player or small group player experience".
Dennis Nollen prepared a breakdown of his prop Aegis of Vigilance based on the Ashes of Creation concept and talked in detail about blockout, sculpting, retopology, LODs, and texturing.
Jack Williams gave a talk on hard-surface prop production for games and did a breakdown of his recent model Emperor made with ZBrush, Maya, SP, and Toolbag.
Christoph Schoch talked about the production of his characters including the Legend of Zelda ones: sculpting, working on the hair, glowing materials and more.
Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he's learned.
In September, Epic Games revealed its NVIDIA powered "Bullet Train" VR demo. Now, NVIDIA has partnered with Epic Games to create an amazing future for VR.