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The Quest to Enhance Design in Video Games
Viktoriya Kozyreva discussed the challenges that UI/UX designers face in creating games, detailed solutions that designers are using to overcome these challenges, and spoke about the importance of cross-device consistency and cultural adaptation.
Phil Spencer On the Activision Deal, Xbox's Plans & AI in Video Games
In a new interview, Xbox boss Phil Spencer discussed the impact of AI on the game industry and the firm's anticipations for the outcomes of the Activision Blizzard acquisition.
Playing Video Games on Android-Powered Smartwatches
Check out Full Android Smartwatch, an amazing YouTube channel filled to the brim with examples of playing video games on smartwatches.
80 Level Digest: AI Upcaling Tools for Video Games
In this week's 80 Level Digest, we've collected some robust tools and software that will help you upgrade visuals in your games.
John Carpenter Reveals His Favorite Video Games
Halloween director revealed what his current favorite video games are and shared what game he would like to adapt into a movie.
Games Workshop Made £25 Million from Video Games Last Year
The company expects six Warhammer games to launch in 2022/23.
Video Games Archivists Believe Embracer's Games Archive Is a Bad Idea
Archivists think that the company will be able to use the archive to conduct research and explore the best ways to expand the holding.
Nordisk Games Acquires Dark Pictures Developer Supermassive Games
Supermassive becomes the third studio fully owned by the company.
South Africa Tightens Video Games Age Ratings Policy
According to new guidelines issued by the South African Film and Publication Board, there is no such thing as a game suitable for "all ages".
US Video Games Consumer Spending Fell 19% in May
May 2022's consumer spending saw the lowest results since February 2020.
Video Games Can Bolster Children's Intelligence
A new study revealed that children who spent time playing games more than average improved their cognitive abilities, while watching TV and spending time on social networks had almost no effect on kids' inteliigence.
Check Out These Vintage Comic Book Covers of Popular Video Games
Former Rockstar Games illustrator Mark Scicluna creates amazing covers of his favorite titles.
RocketRide Games: Helping Companies Create Games
Louis-René Auclair, CEO of RocketRide Games – a video games consulting agency – explained how the company helps its partners and talked about the Netflix partnership.
The Last of Us Co-Creator Bruce Straley Talks Video Games Adaptations
In a recent interview, The Last of Us co-creator Bruce Straley shared that he doesn't "fully endorse" video games adaptations including the upcoming The Last of Us TV series.
80 Level Survey: Trends in Video Games & the Game Industry
Share your thoughts and concerns on the current state of gaming and win one of twenty $50 Amazon certificates.
Round Table: ÜberStrategist’s COO on Effective PR for Video Games
Gareth Williams joined our show to discuss effective PR strategies their company uses to promote games.
Mata Haggis-Burridge on The Art of Storytelling in Video Games
Mata Haggis-Burridge, Fragments of Him creator, shares some crucial tips for game developers on creating a solid storyline that the players will strive to follow.
General Pipeline and Lighting Study: Video Games vs. VFX Commercial
Xiaoya Zhao, an experienced CG and VFX Artist who has worked in both industries, compared general pipelines and lighting workflows used in AAA video games and VFX commercials.
How to Build a Realistic Gun for Video Games
Simon Fuchs talked about his new handgun tutorial that will teach you how to create a realistic weapon for video games using the latest industry techniques.
Working on Lighting for Video Games
Adam Alexander talked about some tricks of the lighting production, which he picked up during CGMA's course with instructor Omar Gatica.
Learn to Make Killer Props for Video Games
Simon Fuchs released a great tutorial to help you learn more about making great in-game assets for the current generation of games.
Building Urban Playgrounds for Video Games
Environment artist Lincoln Hughes showed how he approaches the creation of complex open world environments, you can find in games like Watch Dogs 2.
Defining Environment Language for Video Games
Level Designer Emilia Schatz outlined the core principles, which help to make your environments playable and understandable to the player.
Working on Art in Video Games Industry
Game artist Darek Zabrocki, who worked on Assassin's Creed & Halo Wars 2, talked about game visuals, art direction and artistic communities.