Viktoriya Kozyreva discussed the challenges that UI/UX designers face in creating games, detailed solutions that designers are using to overcome these challenges, and spoke about the importance of cross-device consistency and cultural adaptation.
In a new interview, Xbox boss Phil Spencer discussed the impact of AI on the game industry and the firm's anticipations for the outcomes of the Activision Blizzard acquisition.
A new study revealed that children who spent time playing games more than average improved their cognitive abilities, while watching TV and spending time on social networks had almost no effect on kids' inteliigence.
Louis-René Auclair, CEO of RocketRide Games – a video games consulting agency – explained how the company helps its partners and talked about the Netflix partnership.
In a recent interview, The Last of Us co-creator Bruce Straley shared that he doesn't "fully endorse" video games adaptations including the upcoming The Last of Us TV series.
Mata Haggis-Burridge, Fragments of Him creator, shares some crucial tips for game developers on creating a solid storyline that the players will strive to follow.
Xiaoya Zhao, an experienced CG and VFX Artist who has worked in both industries, compared general pipelines and lighting workflows used in AAA video games and VFX commercials.
Simon Fuchs talked about his new handgun tutorial that will teach you how to create a realistic weapon for video games using the latest industry techniques.