The CG Einstein was created as a part of Smart Energy's campaign to encourage consumers to join the energy revolution by switching to eco-friendly smart meters.
George Garton prepared an extensive write-up on his UE4 scene Veiga Lighting Study discussing Brutalist style research, work with materials, water and lighting setup, and more.
Vincent Moubeche did a breakdown of his UE4 environment Ancient Temple Entrance modeled in ZBrush and 3ds Max and textured in Substance Painter and Quixel Mixer.
The team of CG Spectrum, an Online Animation, VFX, Concept Art and Game Design School, shared an insight into their Game Programming course and gave 6 tips to get into game programming.
Mariano Merchante shared his process of recreating New York City Police Headquarters from initial modeling in Maya and Houdini to lighting setup and rendering in Redshift.
Renaud Berger, a team member of EXE Collective, talked about their Houdini-Based Building Tool for UE4 that can assist in making different sorts of buildings quickly and efficiently.
Cornelius Dämmrich shared his thoughts and personal experience regarding sci-fi art and 3D tools, inspiration, complex projects, and eye-catching angles.
The founder of Cubebrush Marc Brunet talked about his ART School for Digital Artists and answered some of the most common questions about curriculum, skill level, content, class size, and more.
Justin Mayle talked about the amazing VR-game Farpoint and shared the way he created the environments. Alex Brown showed how skyboxes for this game were made.