Aiden Farmer showed us the work behind the black ink scroll effect inspired by Justice Online and explained how he made the phrase appear using Unreal Engine 5's Niagara.
Everything CG shared the workflow behind the stylized rain VFX, explained how the particle simulation was set up, and showed the rendering process in Octane Render.
As an intern at Outfit7, you will get a solid foundation in VFX art and contribute to the studio's current and upcoming game projects by creating visual effects and optimized art assets, manipulating shaders, and more.
Sony Pictures Imageworks visual effects supervisor Chris Waegner talks about character requirements, the challenges of building the characters that had already been built before, and the visual effects used to create villains and the environment.
Members of the REALTIME team talk about creating mythical creatures for TV production and discuss the process of designing realistic smoke and fire VFX.
Tarik Takasu did a breakdown on his awesome stylized character Rose, discussed his career path, shared his approach to the visual language of the character and talked about achieving the balance of the style and working on details.