Senior VFX Artist Perik Blivet talked about his work on Path of Exile and Ascent, discussed using Unreal Engine in production, and explained how and why the Baltic VFX content pack was created.
A renowned VFX Artist Daniel Magyar talked about being a successful VFX artist, talked about creating visual effects for movies and series, and shared some advice for beginners.
VFX supervisor Dan DeLeeuw shared his experience during the shift in the industry, discussed an outstanding VFX workflow of Avengers: Endgame and gave some tips for those who want to start working in VFX.
Gregory Silva talked about his experiments with Unity and ShaderForge, which helped him to create amazing visual effects similar to Zelda: Breath of the Wild.