CG Master Academy has announced registration for a new 6-week course that covers the creation process of vegetation and plant design for environment art.
Raúl Blázquez González talked about creating his first solo environment, explains the working process, and discusses the importance of vegetation in environment art.
Philip Purol discussed his UE4 environment Black Qualls Cave: blockout and organic composition, vegetation workflow, texturing in Substance Designer and Alchemist, lighting, and more.
Michael Gerard did a breakdown of his Death Stranding-inspired scene and discussed his approach to working with Megascans assets, creating materials in Substance Designer, shared his workflow on vegetation in SpeedTree, talked about lighting setup and landscape composition.
Nick Jackson did a breakdown of his UE4 scene Japanese Gazebo discussing the pre-production stage, workflows for hero prop, rocks, vegetation, and more.
Anastasiya Osichkina did a breakdown of her project Ruins created during CGMA's course Intro to Environment Art in 3ds Max, ZBrush, Substance tools, and UE4.
Finn Meinert Matthiesen talked about his RTX Lighting Studies in UE4, work with vegetation, and thoughts about the future technologies in the light of UE5 tech demo.
Jessica Helgesson discussed her UE4 project, Greenhouse, shared her approach to creating vegetation using Megascans assets and talked about lighting settings and color adjustments. in
Billy Matjiunis from Ubisoft Toronto discussed his career path, talked about the team's approach to creating and organizing reusable assets for the Far Cry franchise and shared his workflow for vegetation production.
Trym Roedder discussed his stunning environment project, Overgrown in UE4, shared his approach to modeling the old Folk Victorian style and talked about vegetation creation.
Ducrocq Hugo did a breakdown of his Swamp Vegetation Project and covered the production of realistic vegetation in Substance Designer, SpeedTree, and Megascans.
Simon Barle gave a few tips on how to use trees in scenes and video games and what mistakes to avoid. Check out his Pine Tree Kit available for purchase!
The team of Digital Dragons has finally shared a recording of a session by Jobye-Kyle Karmaker from Respawn Entertainment on producing modular vegetation from scratch.