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A Resident Evil-Style Swamp Scene Created in UE4
Have a look at Project Witch, an eerie swamp environment made by Guillermo Moreno Alfaro.
Making a Stylized Cyberpunk Scene in Blender and UE4
Nathan Alderson discussed merging the Old with the New in the latest City at the Gates project, talked about blocking out the environment, and shared some thoughts on texturing in both Substance Painter and Designer.
Designing a French Countryside Scene in Maya & UE4
Vincent Boichut talks about the process of creating a 3D landscape using Maya, Unreal Engine, and Substance Painter and shares his favorite tutorials and tool packs that helped him design the breathtaking French countryside-inspired piece.
Making a Stylized Abandoned Scene in UE4
Zurab Barisashvili talked about creating a stylized scene with an abandoned building and dense vegetation in Maya, Substance, and Unreal Engine 4.
Creating a Herbalist Workshop Scene in Substance & UE4
Julien Manon, an Environment Artist, discussed creating a 3D environment using Substance software, SpeedTree, and Unreal Engine 4 during a course at CGMA.
Nepali Snow: Crafting an Animated Stylized Scene in UE4
Sophie Rose Stübinger talked in detail about her small stylized environment Nepali Snow: sculpting assets in ZBrush, material workflow in Substance Designer, snow and cloth animation setup in UE4, and more.
UE4 Scene: The Albert Manor by Clinton Crumpler
Check out a cool environment piece by Clinton Crumpler from Dekogon.
Lighthouse: UE4 Master Material and Scene Composition Approach
Daniil Osipov dived into the production process of his Lighthouse scene made with Megascans assets, shared the details of his UE4 Master Material workflow, and explained the composition process of the 3D environment.
Creating a Castle Interior Scene: Blender to UE4 Workflow
Christoffer Ryrvall did a breakdown of his Castle Interior project: modeling in Blender, texturing in Substance Painter, scene assembly, and lighting.
Ruins in the Forest: Assembling a Scene in UE4
Anastasia Novikova talked about the production of her UE4 level Ruins in the Forest made with the help of game-ready assets from the marketplace.
NYC Apartment Block: UE4 Scene Breakdown
Joseph Burt talked in detail about his modular NYC Apartment Building scene covering all essential steps from working with modularity, UVs, and tiling textures to setting up a gloomy atmosphere in the engine.
The Aftermath: UE4 Scene Production Breakdown
Hussain Dabhiya discussed his educational background and his UE4 scene The Aftermath, talked about his approach to modular kits and material production with Substance Suite and shared some useful tips for working in UE4.
Recreating Subway in UE4: Texturing & Scene Assembly
Kateryna Reka recreated the Kyiv subway and talked in detail about the texturing and assembly stages of the project.
Engine for VR Scene Production: Unity or UE4?
Daniel Stringer recapped how he created a VR Breaking Bad Lab in Unity and moved it to UE4 a few years later and compared the two versions.
Scene in Stalenhag's Style: Texturing with Mixer & Lighting in UE4
Pat Dunal talked about the production of his UE4 environment Long Weekend inspired by Simon Stålenhag: concepting on the go, modeling, taking advantage of Quixel Megascans and Mixer, and setting up lighting.
Winter Street Scene: Environment Production Breakdown In UE4
Andrew Lund made a huge breakdown on his recent project, Winter Street Scene, and shared some organizational tips.
Reclamation: Realistic Scene Production in UE4
3rd World Studios team talked about the cinematic environment Reclamation made in Unreal Engine 4: assets, materials, lighting.
Sci-Fi Scene in UE4: Lighting, Texturing, Props
Marta Niemczynska did a breakdown of her Cyberpunk 2077 Fan Art made in UE4: composition, perspective, lighting in reflective environments, texturing, and more.
Crafting a Cel-Shaded Game-Ready Scene in UE4
Kate Blackshear showed her first environment in the style of Little Nightmares with a cel-shaded look. The project was made with UE4 and Marmoset Toolbag.
UE4 Scene: Materials, Lighting, Water
Sam Delfanti talked about his UE4 scene inspired by God of War: use of Megascans, material production, lighting & water.
Industrial Scene in UE4: Quick Production Tips
Nic Belliard did a breakdown of his breathtaking sci-fi scene rendered and animated in UE4 and gave a few tips for creating vast environments quickly.
Creating an Old West Train Scene in UE4
Dominique Buttiens broke down his Wild West ArtStation contest entry that was finished in only 4 weeks and won an honorable mention!
Treating UE4 Scene Like a Painting
3D artist Jared Lewin discussed the production of his most recent project.
Bringing a complex scene in UE4
Sebastian Giannoulatos explained how he managed to port a huge 3d scene into Unreal Engine 4 and talked about some challenges he faced.
How to Make an Award Winning Scene in UE4?
The finalist of Vineyard Challenge Rostislav Nikolayev talked about the way you can combine Unreal Engine 4 and 3DS Max to create awesome 3D visualizations.