Jonathan Holmes from the Quixel team shared a detailed breakdown of his recent environment Pine Flatwoods discussing the workflow in Quixel Mixer and SpeedTree as well as export and material & lighting setup in UE4.
Ted Mebratu talked about the process of relighting a Chuang Ma's scene Forgotten Alley in UE4 and gave a couple of pieces of advice to novice lighting artists.
Ludovico Antonicelli showed the amazing master material built for Echoes from Cryo, which opened up a lot of easy and fast customization options for textures.