Building Pine Flatwoods In UE4
Jonathan Holmes from the Quixel team shared a detailed breakdown of his recent environment Pine Flatwoods discussing the workflow in Quixel Mixer and SpeedTree as well as export and material & lighting setup in UE4.
Hemisphere Plugin for UE4 Available
Wouter Weynants has finally released his plugin for Unreal that allows users to produce stunning results.
Doing Lighting Excercises in UE4
Ted Mebratu talked about the process of relighting a Chuang Ma's scene Forgotten Alley in UE4 and gave a couple of pieces of advice to novice lighting artists.
TANKHEAD: Game Development in UE4
Branislav Grujic and Daniel Ebanks shared a handful of technical details and their approach to art in the game project TANKHEAD.
UE4 Lighting Production Breakdown
John Griffiths discussed his approach to lighting on the project he worked on during the Art of Lighting for Games course at CGMA.
Breakdown: Forest Road in UE4
The Quixel team shared a new livestream recording that will show you how Jonathan Holmes set up his recent forest scene.
Breakdown: Realistic Environment in UE4
Emile Van Den Berghe prepared a breakdown of his realistic scene made in UE4: blockout, materials, vegetation, and lighting.
Cartoon Water Shader in UE4
Adam Homoki did a breakdown of his beautiful Cartoon Water Shader made in UE4: waterfall, waves, caustic effect, interaction, color, and more.
Recreating Simon Stålenhag in UE4
Barry Legg did a breakdown of his UE4 environment inspired by Simon Stålenhag: working on master materials, using blueprint, Megascans, SD, and more.
Ambient Lighting System for UE4
Full ambient lighting system for Unreal which is basically a much cheaper alternative to point lights for ambient/bounce lighting.
UE4 Scene: Materials, Lighting, Water
Sam Delfanti talked about his UE4 scene inspired by God of War: use of Megascans, material production, lighting & water.
Dealing With Skin in UE4
Saurabh Jethani had an opportunity to work as a beta tester for Texturing.xyz on their new awesome MicroMaps.
River Simulation in Houdini & UE4
Simon Trümpler (aka Simonschreibt) explained how he created the river simulation in Houdini & Unreal and shared some valuable notes.
Lighting Studies in UE4
Andrew Prince talked about working with natural light, adjusting color and temperature, playing with the angle and much more!
Creating Realistic VFX in UE4
Yanni Tripolitis, a winner of Riot Creative Contest 2017 (Realistic VFX category) talked about his amazing entry created in Unreal Engine 4.
Tutorial: Vertex Painting in UE4
Jack Beven has recently shared a new guide to working on materials with the help of vertex painting.
Interior Experiments in UE4
Nathaniel Grove did a fantastic breakdown of his lovely 3d environment with beautiful soft lighting.
Setting Up Vegetation in UE4
Giorgi Chitidze shared some tips on the production of awesome scenes in Unreal, with Speedtree and Megascans.
Huge Foliage Library for UE4
NatureManufacture has recently released a huge set of scanned assets, which will help you to build incredible 3d environments.
Creating Mossy Swamplands in UE4
Meggie Rock talked about her latest scenes filled with beautiful vegetation she created with the help of Jeremy Huxley's vegetation course from CGMA.
Master Material Production in UE4
Ludovico Antonicelli showed the amazing master material built for Echoes from Cryo, which opened up a lot of easy and fast customization options for textures.
Using Substance with UE4
Iacopo Antonelli gave a little talk about the way you can use Substance tools with Unreal Engine 4 to achieve incredible effects.
Building A Hotel in UE4
We're incredibly excited to present an awesome new breakdown of an incredible hotel environment, created by Alexander Alza.
Daenerys recreated with UE4 & Zbrush
Until Dawn character designer Baolong Zhang has recreated a super detailed copy of Daenerys Targaryen (Emilia Clarke) from Game of Thrones.