Rafał Pyra talked about the production of his nostalgic UE4 environment inspired by old hospitals in socialist Poland: modeling in Blender, texturing in Substance Painter and Designer, and more.
AMC Romania team did a breakdown of its real-time non-playable character, Paramedic, discussed modeling in ZBrush, texturing in Substance Painter, and shared the approach to details.
Trym Roedder discussed his stunning environment project, Overgrown in UE4, shared his approach to modeling the old Folk Victorian style and talked about vegetation creation.
Manuel Sitompul talked about the production of his new PBR character based on Flaviano Pivoto's concept: sculpting stylized cloth, texturing, presentation, and more.
Ema Klucovska talked about the production of her fantasy creature Planet Explorer made during Christophe Desse’s class Texturing and Shading 2 at Gnomon.
Blair Armitage shows the production of her The ArtWar contest entry. To create the perfect look, she utilized the skin and hair shaders in Marmoset Toolbag 3.