Marketing Director at Audio-Technica Gary Boss talked about the company's connections with the gaming industry and discussed the technologies behind the latest ATH-M50xSTS StreamSet.
Tech startup Jabbr has introduced DeepStrike, a computer vision AI for combat sports that is able to process any input video, measure various parameters for each boxer, and automatically generate statistics and analytics.
Pinscreen CEO Hao Li told about the company's AI-powered technology that creates high-quality stylized digital avatars doing a volumetric capture without the need of having multiple cameras.
The new white paper by Epic Games explains the tech side of Rig Logic, a runtime facial rig evaluation solver system used by Epic's MetaHuman Creator tool.
Unity's Natalya Tatarchuk and Veselin Efremov have shared an exclusive behind-the-scenes look at Enemies, the latest project by Unity’s Demo Team that showcases the engine's capabilities for powering high-end visuals.
Junliang Zhang shared a technical art portfolio presentation, talked about shaders, and showed a lot of material blueprints for working in Unreal Engine.
Technical Art Director Krzysiek Krzyścin (CD PROJEKT RED) describes the biggest technical achievements of The Witcher 3 and talks RedEngine, Speedtree and PBR.