Benjamin Thomas talks about material art with Substance Designer, discusses the challenges of making believable nature-inspired materials, and shares some useful tips for beginners.
Jérémie Noguer from Substance by Adobe talked about the team's highlights of 2019, discussed how they create materials for Substance Source, talked about future plans, and more.
3d artist Daniel Castillo showed an alternative workflow, which allowed him to build some very nice materials with Substance Painter, Photoshop & Zbrush.
Game developer Matthieu Chollet discussed the way you can use Substance Designer to build beautiful custom materials for visualization in Unreal Engine 4.