Yon Lee did a breakdown of a stylized character made during the CGMA Stylized Characters in 3D course and dived into the details of each production step in ZBrush and Maya.
Kayla Kosik did a breakdown of her recent stylized concept-like artwork, discussed her modeling approach, and shared the details of her painting technique in Photoshop.
Guy Shoshan talked step-by-step about the production of Mariachi, a character with strong Pixar's Coco vibes made in ZBrush, Maya, and Substance Painter.
Beccy Collins did a breakdown of her hand-painted Ysera, one of the Dragon Aspects in the World of Warcraft universe, sculpted in ZBrush and animated in UE4.
Morgane Malville discussed her approach to creating 3D characters from concept art, talked about fundamental elements of 3D stylized art and mentioned her favorite software.
Harley Gresham talked about the production of a stylized Chieftain's Axe prop modeled in Maya and ZBrush, textured in Substance Painter, and rendered in Marmoset Toolbag.
Ken Bock shared his approach to stylized art and did a breakdown on the Forgotten scene that he worked on during the Environment Artist Bootcamp at Game Art Institute.
Natacha Nielsen from Blizzard Entertainment shared her thoughts on stylized character art: approach to it, geometry, UV, texture painting, testing, and more.
Tim Paauwe broke down his new stylized character created for Wild West Artstation challenge! Software used: ZBrush, Marmoset, Substance Painter and more.