A 3D Environment Artist Ana Marian Rivera has shared an extensive breakdown of the Thermal Baths scene, thoroughly explained the texturing process, and showed us how the scene was assembled in Unreal Engine.
Victoria Zavhorodnia talked about the Golden Carp scene, shared the modeling and texturing workflows, and explained how different lighting scenarios were set up.
With USD support available in V-Ray, Chaos Product Manager Alex Yolov explains how this smart file format introduces new levels of versatility to VFX pipelines.
Environment Artist Bondok Max talked about the Crystal Ship project, inspired by Breaking Bad, shared the workflow, and explained how to work without concept art.
Caterina Sumalla talked about making the 3D recreation of Sova from Valorant, discussed including Blender into the character art workflow, and told us about using the FlowMap to add the hair shine.
Course provider Escape Studios has published a guide with industry jargon, career pipelines, and role descriptions for creatives ready to step into the VFX, Animation, Games, or Motion Graphics industries.
Tsubasa Nakai has told us about the production process behind the Lucifer project, explained the workflow in Maya, and talked about capturing facial expressions using Rokoko.
NVIDIA Omniverse’s third design contest, Enter the Retroverse: A Graphics Flashback, is letting creators everywhere show a small peek into what inspired their passion for graphics and gaming.
A Director and 3D Artist Sava Zivkovic talked about the production process behind Irradiation – a short film made using Unreal Engine, Blender, and motion capture.
The Director and Writer of Cyan Eyed Ryan Grobins talked about the idea behind the film, explained how environments, characters, and VFX were created, and what tools were used in production.
Nikolay Kvartnikov talked about making the Smoking Pirate project, discussed sculpting and modeling in Blender, and gave a piece of advice on time management.
David Kwahk explains how studying kinesiology can help you to become a good 3D Character Artist and discusses the process of creating the intense scene with the little kid and hungry hyenas.
You wanted to know how Blitter creates his amazing photoreal renders in Blender, so we contacted the artist to talk about his workflow, discuss lighting, composition, and more.