DNEG Used SpeedTree & Houdini for The Last of Us Show Vegetation
The studio talked about the work on the HBO series.
Tutorial: Creating Realistic Ivy in SpeedTree
Mot Studio shared an easy way to make ivy in just 15 minutes.
Create High-Resolution Custom Trees With This SpeedTree Tutorial
The intermediate-level tutorial by Jean-Michel Bihorel shows how to generate complex-looking trees.
Creating a Jungle Environment with SpeedTree, Megascans & UE4
Livio Ambrosini shared an enormous breakdown of the Before The Storm project, explained the working process behind the terrain, and thoroughly explained how to create foilage using SpeedTree, 3ds Max, and Megascans.
Making Procedural Grass with Megascans, SpeedTree & UE4
A 3D Environment Artist Karsten Malmquist showed us how the real-time procedural grass was created, explained how to use scanned atlases from Megascans to create grass clusters in SpeedTree, and talked about setting up the grass shader.
Steampunk Spaceship Props and Forest Cabins in SpeedTree and ZBrush
An Environment Artist and creator of the course for Vertex School Jansen Thorogood told us about tools and techniques he used in his recent projects: Steampunk Spaceship Props and Forest Cabins.
Unity Acquires The Developer of SpeedTree
Unity revealed they acquired Interactive Data Visualization, Inc. (IDV), creator of SpeedTree.
Making a Jungle Environment in SpeedTree, Substance & UE4
Son Nguyen talked about creating a jungle environment using a variety of software, shared the sources of inspiration, and thoroughly explained the workflow in SpeedTree.
UModeler For Unity Gets A Free Version
The popular tool now has a free version with 20 core functions.
Black Qualls Cave: Making Vegetation in SpeedTree and Substance Tools
Philip Purol discussed his UE4 environment Black Qualls Cave: blockout and organic composition, vegetation workflow, texturing in Substance Designer and Alchemist, lighting, and more.
Tutorial on Creating Custom Color Shaders in Unity
Learn the insights into creating a custom color shader in Unity from Robert Ramsay.
The Tree of Life: Creating an Organic Scene in UE4 & SpeedTree
Muhammad Omar discussed his approach to vegetation, scene assembly, lighting, and particles in the project The Tree of Life and shared a few helpful free tutorials and lessons he has learned along the way.
Sculpting and Texturing a Stylized Fire Demon
Valerio Carbone did a breakdown of his Art War 4 entry Fire Demon sculpted in ZBrush and textured in Substance Painter.
Making a Compact Gun in the Borderlands Style
Romain Lambert shared the process of creating a Compact Gun in the unique style of the Borderlands series in Blender and Substance Painter.
Blood Priestess: Working on a Fantastic Character in ZBrush & Maya
Matt Frederick gave another talk on his approach to character art and broke down his recent project Blood Priestess.
Working on an Environment in Ghibli Style
Kids With Sticks team talked about the production of their recent stylized scene which turned out to be the starting point of their new game inspired by Ghibli.
Rose: Creating Stylized Character in ZBrush
Tarik Takasu did a breakdown on his awesome stylized character Rose, discussed his career path, shared his approach to the visual language of the character and talked about achieving the balance of the style and working on details.
Online Courses & Tutorials for Weapon Artists
If you are a beginner or an intermediate weapon artist who's looking for ways to level up his/her skills, check out these tutorials and courses created by professionals to teach you industry-standard workflows.
Learning Shaders in Unity with Amplify Shader Editor
Ricardo Teixeira from Amplify Creations team overviewed their Amplify Shader Editor for Unity and talked about shader work in general.
SpeedTree 8.4 Available
SpeedTree 8.4 has been released bringing export options and new high-performance wind.
Natural Scenes with SpeedTree & Quixel Mixer
Michael Gerard shared the details of his process of working on natural scenes and vegetation with UE4, SpeedTree, and Quixel Mixer.
Wolfenstein II Art Dump
Have a look at the large collection of the Wolfenstein II: The New Colossus artwork from the talented MachineGames artists. Let's enjoy it!
Creating Wild West Environment with UE4 & SpeedTree
Nastya Ermakova presented her vivid Artstation Wild West entry made with Unreal Engine 4, ZBrush and SpeedTree and shared some useful study materials.
Wolfenstein Inspired Environment Creation in UE4
We've talked to Sergei Panin about his environment created during his CGMA course UE4 Modular Environments by Clinton Crumpler.
Realistic Environment Look with UE4 & Speedtree
Kimmo Kaunela talked about the way he produced Medieval Village, and how he used new features of Unreal Engine in this process.