Principal Graphics Programmer at People Can Fly Peter Sikachev has discussed game development from a programmer's perspective, shared some thoughts on DLSS and how it helps developers, and explained the difference between older and newer consoles.
An Executive Producer Philip Molodkovets and Tech Team Lead Mikhail Popov have told us about the recent 0.10.10 update of World of Warships, reviewed the new features, and explained how they understand that the game needs an update.
The developers of SWIFT have shared a massive, 2-part breakdown, discussing all the aspects of the game. In the second part, the team has talked about environments, characters, tools they used in production, and more.
Registration is now open for the Annual Summit and 25th Annual D.I.C.E. Awards. Games Industry Will Be ‘Better Together’ in Las Vegas at 2022 D.I.C.E Summit
Senior Character Artist Anton Kozlov has shared an overview of Unity LookDev Studio, talked about the tool's capabilities, and explained why it is great for character art. In this article, he will explain his workflow using the newest release of the LookDev Studio prototype.
Urban Bradesko, mentor at Rebelway school has published a new tutorial dedicated to the creation of an anime-inspired large-scale impact inside Houdini.
On the 80LV Job Board, we gather the most beneficial job openings for creatives and we invite talented Artists, Designers, and Animators to check it out.