The Capturing Reality team has shared a new tutorial on how to create a Winter Environment using RealityCapture scans, with Quixel Mixer for retexturing, and Twinmotion for creating the final scene.
Lead Character Artist at Larian Studios Alena Dubrovina has shared the working process behind characters made for Baldur's Gate 3, talked about the tools the team uses, and explained how the entire character art pipeline has evolved over the years.
The Game Director and Co-Lead of Half Past Yellow Max Wrighton told us about the studio's upcoming adventure game Trading Time: A Croak Tale and talked about the trading mechanics.
CG Cookie in collaboration with Kent Trammell has published an in-depth course, the entire journey from the default cube to a fully-detailed photo-realistic portrait.