Ben Watts explained how a standard FLIP simulation turned into a foam experiment, talked about its creation, and gave advice to beginner Houdini artists.
LARK told us about the working process behind the Private Beach project, shared what challenges they faced while creating it, and gave some useful tips for those who'd like to try making fluid simulations.
Check out a few courses and tutorials that will help you learn the water and clouds simulation using Houdini. The compilation also includes a bonus pack with VDB clouds from screenglow.
Jack Jägerman discussed his approach to creating different types of particle simulations in Houdini for his project Downfall, talked about adding materials to the particles, and gave a few useful tips on technical art.
Ryan Goldade, Yipeng Wang, Christopher Batty, and Mridul Aanjaneya talked about their research on viscosity and fluid simulation and shared the source code.
Libo Huang, Torsten Hädrich, and Dominik L.Michels have recently presented their research paper about ferrofluids and their approach to the accurate simulation.