Maria Ardinceva prepared a detailed breakdown of her UE4 environment Snowy Ruins: terrain creation and mountains, material setup, vegetation, lighting, and more.
Maciej Hernik discussed the details of his stylized scene Floating Islands: shaders for grass, trees, and water, Volume Overrides, asset texturing, and more.
This week's selection includes several cloud packs of different size created by Codrut Bolborojan, Adam Homoki's cartoon shaders for UE4, and a few trim and curve brushes for ZBrush from different authors.
See some of the recent top-rated assets of this week on Unity Asset Store: shading tools, custom renderer and instancer, tail animator, and level editor tool.
Ludovico Antonicelli did an excellent overview of the way he approached the creation of the intricate rock master material for Echoes From Cryo project.