A Digital Lemon Made Using Shaders in Blender
Blender Artist Sanctus has shown one more citrus made using shaders only.
A Collection of Pixel Art Shaders Made in Unreal Engine
Let's take a look at the mesmerizing pixel art shaders made by Yoan-Dako Petkov in UE4 and UE5.
Real-Time Pixel Art Shaders Made in Unity
Have a look at this fantastic Unity-powered diorama, created to test pixel art shaders.
Setting Up Interactive Grass Shaders in Unity
Check out a cool shader by StudioRoss and watch a tutorial by MinionsArt.
Intro to Real-Time Fluid Simulation With Compute Shaders in Unity
Learn how liquids work with this breakdown by Shahriar Shahrabi.
Interactive Foliage Shaders for Unity
Check out this great shader for Unity that can simulate realistic grass movement when the player touches it.
Unity Digest: Adding a Realistic Look with Shaders
Check out 5 Unity packs from Kronnect that would help you add a realistic look or a camera effect to your scene in no time.
Creating a Snowy Landscape in UE4: Terrain and Organic Shaders
Maria Ardinceva prepared a detailed breakdown of her UE4 environment Snowy Ruins: terrain creation and mountains, material setup, vegetation, lighting, and more.
Floating Islands: Setting Up Stylized Shaders with HDRP in Unity
Maciej Hernik discussed the details of his stylized scene Floating Islands: shaders for grass, trees, and water, Volume Overrides, asset texturing, and more.
Tutorial on Creating Custom Color Shaders in Unity
Learn the insights into creating a custom color shader in Unity from Robert Ramsay.
Hornwall Castle: Working on Environment Shaders and Ambiance
Corentin Clays shared some details behind the production of his environment Hornwall Castle based on the concept by Santa Norvaisaite.
Harry Alisavakis on Shaders: Cel Shading
Harry Alisavakis did an awesome tutorial on his approach to cel-shading. Check it out!
Learning Shaders in Unity with Amplify Shader Editor
Ricardo Teixeira from Amplify Creations team overviewed their Amplify Shader Editor for Unity and talked about shader work in general.
Weekly Digest: Clouds, Cartoon Shaders, Sci-Fi Brushes
This week's selection includes several cloud packs of different size created by Codrut Bolborojan, Adam Homoki's cartoon shaders for UE4, and a few trim and curve brushes for ZBrush from different authors.
3D Portraiture: Eyes, Hair, Shaders for Face
Roman Cyganov talked about the production of realistic portraits and shared his workflow in ZBrush & Houdini.
Stylized Nature: Vegetation, Animation, Shaders
Dragos Matkovski did a breakdown of his amazing stylized 3D environment The Illustrated Nature, available on the Unity Asset Store.
June Unity Assets: Shaders, Shadows & Castles
See some of the recent top-rated assets of this week on Unity Asset Store: shading tools, custom renderer and instancer, tail animator, and level editor tool.
Using Terrain Shaders in Open World Games
Here's a very good overview of how to use Jason Booth’s MicroSplat terrain shading system in Unity-based projects.
Mobile-Ready Cartoony Shaders for Unity
ZerinLABS recently released a great pack helping you build your own cartoon environment with outstanding PBR cartoony shader sets.
Organic Art & Realistic Subdermal Shaders
Daniel Bauer shared a breakdown of the realistic Teeth model and subdermal shaders production in ZBrush, Toolbag, and Substance Painter.
Tutorial: Setting Up Glass Shaders in UE4
Timothy Dries has recently shared a guide to setting up realistic glass shaders inside Unreal.
Unity Shaders for Stylized Scenes
Jonathan Van Immerzeel from Staggart Creations talked about some amazing tech that allows creating incredible scenes in Unity.
Setting Up Rock Shaders in Unreal Engine 4
Ludovico Antonicelli did an excellent overview of the way he approached the creation of the intricate rock master material for Echoes From Cryo project.
Making Shaders More Accessible in Unity
Developers of Amplify Shader Editor talked about the way to help game creators build incredible shaders for Unity projects.
Secrets of Human Shaders in UE4
Dzung Phung Dinh provides full breakdown of his amazing Exparia project. Shaders, textures, materials - it's all here.