Environment Artist at Striking Distance Studios Kevin Le has shared a comprehensive breakdown of the asset creation pipeline behind the studio's recently-released The Callisto Protocol, explained how the interactive fusebox was set up, and discussed the nuances of working in a AAA team.
Level Artist Xiaoyu Cu has shared a comprehensive breakdown of his photogrammetry workflow, explained how to create models using RealityCapture and render them in Unreal Engine, and spoke about getting started with photo-scanning.
Jane Stolyarova-DeSiena did a breakdown of the stylized project she created during the Wow Contest, discussed her modeling workflow in Maya, shared some tips on how to work with assets and talked about her first experience with a game engine.
Guillaume Hecht discussed his approach The Rally Point, a personal project that took him around a year to complete: iterations, building production, prop design and modeling, materials, and more.
Dennis Nollen prepared a breakdown of his prop Aegis of Vigilance based on the Ashes of Creation concept and talked in detail about blockout, sculpting, retopology, LODs, and texturing.
Marta Niemczynska did a breakdown of her Cyberpunk 2077 Fan Art made in UE4: composition, perspective, lighting in reflective environments, texturing, and more.