Procedural Alleys Generator for Blender
The generator is powered by Geometry Nodes and is available for download.
Creating Procedural Generators in Houdini
Radu Cius talked about the working process behind Houdini procedural generators, explained why you shouldn't fear the software, and shared some useful resources for beginner artists.
Guillaume Boissé's Procedural Ocean Updated
This time, the developer added adaptive tessellation to the project.
Procedural Materials for Blender
Procedural Artist Sanctus teased new materials made for the Sanctus Library add-on.
BooKit: Procedural Bookshelves for Houdini
The tool will help you create bookcases of any shape and automatically place books into them.
Procedural Water Drip Generator
This flexible generator by Oday Abuzaeed even allows you to animate the final result.
Creating Procedural Vehicles in Unreal Engine
Yarrawah Interactive has published assets with interactable vehicles that include multiplayer support.
AI-Powered Procedural Fantasy Map Generator
A new Kickstarter campaign offers something crazy good for the fans of tabletop games.
Breakdown: Procedural Crystals in Houdini
Simon Verstraete shared a beginner-friendly tutorial on how to generate procedural crystals in Houdini covering the base shape, different kinds of noises, the mountain node, and masks.
Procedural Optimization With Houdini: Case Study
The second part of our talk with Adolfo Reveron explains how you can build environments procedurally with Houdini and UE4.
Procedural Optimization With Houdini: Overview
The first part of our talk with Adolfo Reveron explains what proceduralism is and how it can be used to optimize production.
Creating Procedural Lockers in Substance Designer
Lee Borrer did a breakdown of his Lockers material made in Substance Designer and gave some advice to those who want to learn the software.
Environment Art: Procedural Workflow in Houdini
Feike Postmes shared some of the insights he learned during the production of the Houdini-based tool, which helps generate amazing architectural environments.
Making a Procedural Citadel in Houdini
Nikola Damjanov talked about his procedural scene Citadel made with Houdini during CGMA course Abstract FX.
Tutorial: Procedural Texturing in Quixel Mixer
The Quixel team has shared a new tutorial that shows more possibilities of their powerful Mixer.
Procedural Beijing Buildings in Houdini
Ricardo Ponce talked about the project Procedural Beijing Buildings and the use of Houdini in production in general.
Creating a Procedural Brooklyn in Houdini
Stroiny Lucian talked about the way he worked on a Brooklyn street procedurally in Houdini, Substance Painter, and Substance Designer.
Crafting a Procedural Shield Generator
Lucas DZIURA talked about the production of Procedural Shield Generator made with Substance Designer, Houdini, and UE4.
Procedural Terrains with UE4 & Houdini
Kevin Babin, a 3D Artist and a fan of procedural generation, has recently shared a short breakdown of his terrain created using Unreal and Houdini.
Procedural Modeling for Gamedev
Freek Hoekstra talked about his passion for Houdini and mindblowing experience of developing and promoting procedural methods for next-gen game development.
Procedural Technology in Ghost Recon: Wildlands
Benoit Martinez and Vincent Delassus discussed the technical challenges of producing huge open world worlds and how new tools help solve them.
Procedural Planets for Epic Skies
Kimmo Kaunela shared the way he approached the production of procedural planets with Substance Designer.