Kieran Fogarty showed us how Stable Diffusion can be used for creating 3D textures and spoke about the ethical side of using AI generators in production.
Digital Artist CoffeeVectors has told us about their latest animation experiment with Stable Diffusion and MetaHuman, explained how they generated the input face and set up the character, and discussed using Thin-Plate Spline Motion Model and GFPGAN for face fix/upscale.
Scott Lighthiser showed how the creature was made in Stable Diffusion and EbSynth, explained how the images were upscaled, and talked about the future of the technology.