Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing, Unique Texturing, Level Art & Composition, shader Creation, Lighting, Character Animations.
Robbie Walker, an Interior Artist at Rockstar, showed us how to create a majestic League of Legends-stylized gate using ZBrush, Substance Painter, 3ds Max, and Marmoset Toolbag.
Aleksandar Danilovac discussed step-by-step how he created Victorian City Street, a UE4 environment made in Maya, ZBrush, Substance Painter, and Substance Designer.
Ricardo Teixeira discussed the technology behind Amplify Texture and shared some of the ways this tool can help build more realistic beautiful materials.
Specially for 80.lv, Nastya Ermakova shared some of the techniques and production tips she learned during the creation of her amazing art deco virtual space.
3d artists Tek Tan talked about his approach to female character creation. He's building seductive high-poly models with Maya, Substance Painter and Zbrush.