Subash Chander has told us more about the Abandoned Staircase project, spoke at length about modeling and texturing the assets, and showed how Unreal Engine 5 was used to create a realistic atmosphere.
William Fiorentini shared a breakdown for the X-Wing Daily sketch project, highlighting the steps for rendering, lighting and texturing plants, grass, and moss.
3D Generalist Anderson Rohr has shared the workflow behind the Chocolate Panettone project and explained how to work with the recently-released photogrammetry app RealityScan.
Lea Kronenberger did a detailed breakdown of her cute Home environment, discussed her workflow with assets from various packs, shared her approach to setting the right mood and light settings.
Viacheslav Bushuev talked about the issues artists might face when using ready-made assets and kits, the lighting setup in his recent 3D environment Demon Inside Me, and necessary steps for making a practical asset pack for sale.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
Learn how to quickly build up awesomely detailed materials, and leverage decals to tell interesting stories with this new breakdown of a material created by Josh Powers in Quixel Mixer.