Environment Artist Oday Abuzaeed has shared how they came up with the idea of Pixel Art Generator for Substance 3D Painter, spoke about the production process, and discussed the parameters that users can tweak.
The Lead Writer of Moonray, an upcoming blockchain-powered 3rd-person action RPG, Brandon Graham has told us about the game's story and discussed its art style.
Escape Studios invites all creatives on November 22nd, at 6 PM BST to join the virtual event where experts from Creative Assembly, Climax Studios, and their tutors will give you career advice and discuss how to get ahead in the games industry.
Chris Rhodes shared a detailed breakdown of his UE4 environment Waterfall Bridge: sculpting rocks and wood in ZBrush, texturing assets with Substance tools and vertex paint, lighting and fog setup, and more.
Jonathan Johnson talked about the production of his 3D environment inspired by Chateau Guillard and Paris maps from Overwatch: use of trim sheets, texturing in Substance Designer, modeling in Maya, and final setup in UE4.
Piotr Bystry talked about the way he balanced between two workflows to design his Desert Town environment with the help of Blender, Photoshop, and DAZ 3D.
Michael Johnson took CGMA course Variable Concept Art Techniques for Game Environments led by Kenneth Fairclough and talked about his concept piece NYC Shuttle.