3D Artist KKamjang is back to share a new project – Moonglow Village. Check out this extensive breakdown of creating a mountainside village under the moonlight with a slow snowfall using Unity.
Jay Travers shared his general approach to 3D weapons and some tips gathered along the way as well as talked about education and experience with Marmoset Toolbag.
Sergey Kolesnik talked about his approach to creating print-ready replicas from the Star Wars universe and 3D weapons in general, the advantages of CAD modeling, presentation, and more.
Nikita Balnov has recently made a hard-surface Vintage Soviet Military Radiometer prop and shared some of its production details: modeling, UVs, and texturing.
Joakim Hammarslätt discussed the approach to creating the character he worked on during the CGMA Hard-Surface Modeling for Characters course and shared his step-by-step modeling workflow in ZBrush.
Dmytro Butenko gave an interesting talk on the weapon design, hard-surface modeling, and texturing and talked about the production of Helsing for Metro Exodus.