Rafał Pyra talked about the production of his nostalgic UE4 environment inspired by old hospitals in socialist Poland: modeling in Blender, texturing in Substance Painter and Designer, and more.
AMC Romania team did a breakdown of its real-time non-playable character, Paramedic, discussed modeling in ZBrush, texturing in Substance Painter, and shared the approach to details.
Trym Roedder discussed his stunning environment project, Overgrown in UE4, shared his approach to modeling the old Folk Victorian style and talked about vegetation creation.
Robin Lingmerth did a full breakdown of his Noodle Bar diorama and shared some tips he'd learned along the way: modeling and animating in Maya, uploading the project on Sketchfab, UV mapping, texturing, and more.
Henrique Lopes and Micah Reigstad shared the production of animated Rhino Revolver 60 DS they've recently collaborated on. Henrique created the model while Micah was responsible for rigging and animation.
Irfan Haider shared his experience of working in the industry on vehicle art, talked about its peculiarities, workflow, materials, decals, polycount, and more.
Freek Hoekstra talked about his passion for Houdini and mindblowing experience of developing and promoting procedural methods for next-gen game development.