Soviet Hospital: Modeling and Texturing Workflows
Rafał Pyra talked about the production of his nostalgic UE4 environment inspired by old hospitals in socialist Poland: modeling in Blender, texturing in Substance Painter and Designer, and more.
Romanian Fighter: Hard-Surface Modeling & UVs
Owyn Springer talked about the production of his 3D gun Romanian Fighter - PM md. 90 made with Maya, Rizom, and Marmoset Toolbag.
Paramedic: Modeling, Texturing, and Testing Workflow
AMC Romania team did a breakdown of its real-time non-playable character, Paramedic, discussed modeling in ZBrush, texturing in Substance Painter, and shared the approach to details.
Overgrown: Vegetation, Modeling and Texturing Workflow
Trym Roedder discussed his stunning environment project, Overgrown in UE4, shared his approach to modeling the old Folk Victorian style and talked about vegetation creation.
Revolver Redeemer: Gun Modeling & Texturing
Denis Zadoeny did a breakdown of his personal project Revolver Redeemer: modeling, UVs, realistic textures, and presentation in Marmoset Toolbag.
Modeling Stylized Noodle Restaurant in Maya
Robin Lingmerth did a full breakdown of his Noodle Bar diorama and shared some tips he'd learned along the way: modeling and animating in Maya, uploading the project on Sketchfab, UV mapping, texturing, and more.
Modeling Assault Rifle in 3DS Max
Darren Tucker talked about the production of Custom Assault Rifle made in 3ds Max and Substance Painter: modeling, texturing, UVs, and more.
Hard Surface Modeling Tips and Tricks
Trevor Crandall discussed his approach to modeling and working with details, shared his workflow in MODO and gave valuable advice to other artists.
Harnessing The Modeling Power of MODO
Warren Marshall gave a little talk about his approach to MODO, shared his long-term experience in it and gave some tips on the workflow for beginners.
Modeling & Animating a Rhino Revolver
Henrique Lopes and Micah Reigstad shared the production of animated Rhino Revolver 60 DS they've recently collaborated on. Henrique created the model while Micah was responsible for rigging and animation.
Weapon Production: Modeling and Rendering Tips
Daulet Bekishev did a huge breakdown on his first project, CZ-75 SP01 Shadow Target II, and shared his learning experience while working on it.
Realistic Gun Production: Modeling, Texturing, Animation
Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows.
Modeling a Spaceship in Blender
Gesy Bekeyei did a breakdown of another hard-surface project made in Blender ahs shared useful add-ons, lighting tips, and workflow details.
Modeling & Texturing Tips for Mobile Games
Maciej Górnicki shared his character modeling and texturing workflows for mobile game characters and reviewed MODO's tools.
Modeling Vehicles for AAA Games
Irfan Haider shared his experience of working in the industry on vehicle art, talked about its peculiarities, workflow, materials, decals, polycount, and more.
Stylized Sky Island: Modeling, Texturing, Animation
Stephan Spencer made a small stylized project Sky Island and talked about its production.
Bloodborne Hunter: Modeling, Materials, Clothes
Andres Zambrano recreated a Bloodborne Hunter and shared the details of his workflow for clothes, textures, modeling, and presentation.
BY-GEN: Generative Modeling in Blender
A new free add-on for Blender by Curtis Holt that can help you generate all kinds of designs.
Hard-Surface Modeling & Material Tips
Tomi Väisänen gave a talk on how he approaches modeling and texturing complex mechanisms and machinery.
Procedural Modeling for Gamedev
Freek Hoekstra talked about his passion for Houdini and mindblowing experience of developing and promoting procedural methods for next-gen game development.
Modeling Medieval Town in 3D
3d artist Hota Aisa talked about his work and discussed the creation of his medieval environment.
Miniature Modeling and Texture Painting Techniques
3d artist Rafael Chies discussed the production of some of his beautiful little scene, inspired by Tom & Jerry and Rescue Rangers.
Modeling & Texturing Stylized Objects
Phillip Stoltz shared his workflow and showed how he builds and paints his beautiful stylized gun, based on the concept by Sergey Tsimmer.
Wargaming's 3d Modeling Workflow
Senior 3D Artist at Wargaming St. Petersburg Anatoliy Nepochatov showed how he approaches the creation of complex 3d models of warships.
Learning Hardsurface Modeling and Rendering
Simon Fuchs talked about his new tutorial and shared some advice on modeling and rendering awesome hard-surface objects for games.