New research shows that 62% of people play mobile games, however, the majority of them are not involved in them and do it while watching TV, listening to music, or checking social media.
Analytics firm GlobalData predicts that the mobile game market is set to grow by almost 2.5 times reaching $470 billion by 2030 which will represent over 50% of global gaming market revenues.
Robin Games' CEO Jill Wilson told us about the studio's debut game, PLAYHOUSE, and its concept, explained why the company decided to focus on making lifestyle titles, and shared how the pandemic influenced work organization at the company.
Gaming giant Take-Two has completed its $12.7 billion acquisition of Zynga, a game developer best known for its mobile online games like FarmVille and Words With Friends.
In a recent interview, Global Top Round VP of global business development Pontus Mähler discussed how mobile investment has changed over the past years, told about the new GTR Seed Program, and talked about the change in indie acceptance.
Last month's global consumer spending on mobile games reached $7 billion. Tencent's Honor of Kings retained the position of the top-grossing mobile game followed by PUBG Mobile.
Adsup's Daria Vasilevskaia has explained how the company creates great ads for mobile games and shared some thoughts on using TikTok as a source of promotion.
The AppQuantum team has shared an in-depth study on using bloggers as mobile games influencers, discussed the pros and cons of this practice, and gave a piece of advice on how NOT to work with bloggers.
Anna Kolodeyskaia, Character Art Team Lead at AB Games, discussed the character production, talked about working with mood and ref board, shared the sketching workflow and gave some tips on how to avoid burnout with constant releases.