The new version of the soft-tissue simulation plug-in adds a new experimental Iterative Solver, the ability to cache tet meshes, support for Maya Cached Playback, and more.
Razeem Rafeek talks about figuring out his artistic path and shifting from 2D to 3D art and shares his favorite resources on the basics of sculpting human faces for aspiring 3D character artists.
Robin Lingmerth did a full breakdown of his Noodle Bar diorama and shared some tips he'd learned along the way: modeling and animating in Maya, uploading the project on Sketchfab, UV mapping, texturing, and more.
Giuseppe Fanelli did a great breakdown of his environment scene created within CGMA course Intro to Environment Art under the guidance of Jared Sobotta.