Marleen Vijgen did a detailed breakdown of her concept-based 3D stylized character, talked about bringing her own style to it, and discussed in detail her approach to leather, metal, and cloth details of the project.
Alex Hallenbeck talked about the production of his Quantum Garage environment and shared a few helpful tools and tips for modeling in Blender, UVing, texturing, and lighting.
Renaud Berger, a team member of EXE Collective, talked about their Houdini-Based Building Tool for UE4 that can assist in making different sorts of buildings quickly and efficiently.
Cornelius Dämmrich shared his thoughts and personal experience regarding sci-fi art and 3D tools, inspiration, complex projects, and eye-catching angles.
If you are a beginner or an intermediate weapon artist who's looking for ways to level up his/her skills, check out these tutorials and courses created by professionals to teach you industry-standard workflows.
Dmytro Butenko gave an interesting talk on the weapon design, hard-surface modeling, and texturing and talked about the production of Helsing for Metro Exodus.
Juan Paulo Mardónez gave a talk on natural terrain production with Mixer and other tools, shared the heightmap production and the tips for hiding tiling marks.
Dmitry Belozorov kindly talked about his amazing 3D weapon designs, the vital points in concept art, the advantages of Fusion 360 and KeyShot, and more.
Ludovico Antonicelli showed the amazing master material built for Echoes from Cryo, which opened up a lot of easy and fast customization options for textures.