Ted Mebratu talked about the process of relighting a Chuang Ma's scene Forgotten Alley in UE4 and gave a couple of pieces of advice to novice lighting artists.
Lighting artist Mike Marra talked about his recent environment, showing how he created the lights, produced vegetation, ivy, and architectural elements.
Alex Dracott from Highwire Games talked about his personal project, where he studies the way lighting, materials and landscapes work in Unreal Engine 4.