Today, we've gathered some videos, interviews, blogs, and other sources that can help you take a look at what level design is and start crafting the worlds that players would explore and roam in.
To celebrate #Blocktober, we collected 7 YouTube channels with tutorials and breakdowns related to level design and blockouts that we hope will be useful for all artists.
Oguzhan Kar shared their workflow in Laertes Studios, discussed their approach to creating and using modeling assets and did a breakdown on the creation the SteamPunk Environment.
Jon Hickenbottom shared his experience of studying CGMA course Level Design for Games led by Emilia Schatz and the best level design lessons he's learned.
Pete Ellis from Guerrilla Cambridge analyzed levels in some of the best video games and showed how you can teach user to play through clever environment design.
BioShock Infinite & Borderlands level designer Stefan Doetschel shared his thoughts on building levels, verticality in design and the best tools for artists.